When macos-latest changed to ARM64 runners, the mac-build-x64 job started
producing arm64 libz3.dylib inside x86_64-tagged wheels, causing import
failures on macOS x86_64.
Root cause: mk_make.py subprocess detects the ARM64 host at module level
(IS_ARCH_ARM64=True), and without --arm64=false override it adds -arch arm64
to SLIBEXTRAFLAGS, overriding the -arch x86_64 set via environment variables.
Fix 1 (mk_unix_dist.py): Pass --arm64=false to mk_make.py subprocess when
building x64 on an ARM64 host, preventing the arm64 flag inheritance.
Fix 2 (mk_util.py): When IS_ARCH_ARM64=False on an ARM64 macOS host, add
-arch x86_64 to SLIBEXTRAFLAGS so the shared library linker also targets
x86_64 (LDFLAGS already receives this flag from the env var).
Co-authored-by: NikolajBjorner <3085284+NikolajBjorner@users.noreply.github.com>
The addition of -fomit-frame-pointer was missing a space (which broke
the command line), but also this option should be added only if -pg is
*not* given, as they are incompatible. So, just remove this line to fix
the --gprof flag in configure.
Also, this option is implied by any level of `-O`, so there is no need
to pass it explicitly in most cases. It could be added to debug,
non-profile builds, but I'm not sure that's useful.
* Enabling Control Flow Guard by default for MSVC on Windows, with options to disable it.
* Fix configuration error for non-MSVC compilers.
* Reviewed and updated configuration for Python build and added comment for CFG.
* WiP: test build specific version number
* update mk_win_dist for assembly-version
* Add print statements for version
* remove stray semicolon
* undo quote change in projectstr
* nit fixes
* revert print formatting for Mac build
* fix spaces
* WiP: publish symbols for package
* set debugtype to full
* fix internal nuget feed publishing
* Try pipeline github authorization
* Update github service connection
* WiP: try symbol publish in build
* try Z3Prover for GitHub connection
* WiP: collect symbols
* revert symbol type to pdbonly (only portable is not supported for publishing)
* Publish symbols in nightly and release
* Revert this: comment out publish to test release build pipe
* restore publishing
* Turn of index sources to eliminate warning that it is not supported for Github
Co-authored-by: Nikolaj Bjorner <nbjorner@microsoft.com>
These are all unused and shouldn't be needed. Mostly we need
something for differentiating between POSIX and non-POSIX
(until we can reduce some of those differences as well).
We shouldn't need to modify the build system to build on a new
OS if it is basically a Unix and is supported by cmake.
This was only being enabled on Windows, Linux, and FreeBSD. (FreeBSD
only had it enabled in the legacy build system, not in cmake.)
`thread_local` is part of C++11, so now that we require C++17
or later and more recent compilers, this should work everywhere
that threading does, so only disable it within a `SINGLE_THREAD`
build.
Make it easier to add native methods for callbacks (for user propagator) #6097
The Java User propagator wrapper should define a base class with virtual methods that can be invoked from functions defined in NativeStatic.txt
* [Draft] Added unfinished code for high level bindings for js
* * Rewrote structure of js api files
* Added more high level apis
* Minor fixes
* Fixed wasm github action
* Fix JS test
* Removed ContextOptions type
* * Added Ints to JS Api
* Added tests to JS Api
* Added run-time checks for contexts
* Removed default contexts
* Merged Context and createContext so that the api behaves the sames as in other constructors
* Added a test for Solver
* Added Reals
* Added classes for IntVals and RealVals
* Added abillity to specify logic for solver
* Try to make CI tests not fail
* Changed APIs after a round of review
* Fix test
* Added BitVectors
* Made sort into getter
* Added initial JS docs
* Added more coercible types
* Removed done TODOs
* Dispose of intermediate Z3Objects created in dotnet api.
* Set C# LangVersion to 8.0.
* Fix build errors.
* Fix warning about empty using statement.
* Fix Xor to only dispose of objects that it creates internally.