change SimulationImpl::trace_memories to a BTreeMap for consistent iteration order
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b6e4cd0614
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1 changed files with 2 additions and 2 deletions
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@ -1522,7 +1522,7 @@ struct SimulationImpl {
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state_ready_to_run: bool,
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trace_decls: TraceModule,
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traces: SimTraces<Box<[SimTrace<SimTraceKind, SimTraceState>]>>,
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trace_memories: HashMap<StatePartIndex<StatePartKindMemories>, TraceMem>,
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trace_memories: BTreeMap<StatePartIndex<StatePartKindMemories>, TraceMem>,
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trace_writers: Vec<TraceWriterState<DynTraceWriterDecls>>,
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instant: SimInstant,
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clocks_triggered: Interned<[StatePartIndex<StatePartKindSmallSlots>]>,
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@ -1622,7 +1622,7 @@ impl SimulationImpl {
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last_state: kind.make_state(),
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},
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))),
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trace_memories: HashMap::from_iter(compiled.trace_memories.iter().copied()),
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trace_memories: BTreeMap::from_iter(compiled.trace_memories.iter().copied()),
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trace_writers: vec![],
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instant: SimInstant::START,
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clocks_triggered: compiled.clocks_triggered,
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