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This fixes encode roundtripping for all printable ASCII characters. In particular, this now leaves a plain '\' untouched by the encoding logic, instead of converting it to escaped hex-digits. It also adds unit testing covering this specific zstring encoding property, in order to avoid future regressions.
26 lines
688 B
C++
26 lines
688 B
C++
#include "util/debug.h"
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#include "util/trace.h"
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#include "util/zstring.h"
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// Encode and check for roundtrip all printable ASCII characters.
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static void tst_ascii_roundtrip() {
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unsigned ascii_min = 0x20; // ' '
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unsigned ascii_max = 0x7E; // '~'
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for (unsigned i = ascii_min; i <= ascii_max; i++) {
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zstring input(i);
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std::string expected(1, i);
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bool roundtrip_ok = input.encode() == expected;
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if (!roundtrip_ok) {
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std::cout << "Failed to roundtrip printable ASCII char: " << expected
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<< "\n" << std::flush;
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ENSURE(roundtrip_ok);
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}
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}
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}
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void tst_zstring() {
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tst_ascii_roundtrip();
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}
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