mirror of
https://github.com/Z3Prover/z3
synced 2025-04-07 09:55:19 +00:00
207 lines
8.2 KiB
C#
207 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Diagnostics.Contracts;
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using System.Runtime.InteropServices;
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namespace Microsoft.Z3
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{
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/// <summary>
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/// The InterpolationContext is suitable for generation of interpolants.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the C/C++ API, which is well documented.</remarks>
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[ContractVerification(true)]
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class InterpolationContext : Context
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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public InterpolationContext() : base() { }
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <remarks><seealso cref="Context.Context(Dictionary<string, string>)"/></remarks>
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public InterpolationContext(Dictionary<string, string> settings) : base(settings) { }
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#region Terms
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/// <summary>
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/// Create an expression that marks a formula position for interpolation.
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/// </summary>
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public BoolExpr MkInterpolant(BoolExpr a)
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{
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Contract.Requires(a != null);
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Contract.Ensures(Contract.Result<BoolExpr>() != null);
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CheckContextMatch(a);
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return new BoolExpr(this, Native.Z3_mk_interpolant(nCtx, a.NativeObject));
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}
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#endregion
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/// <summary>
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/// Computes an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_get_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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Expr[] GetInterpolant(Expr pf, Expr pat, Params p)
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{
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Contract.Requires(pf != null);
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Contract.Requires(pat != null);
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Contract.Requires(p != null);
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Contract.Ensures(Contract.Result<Expr>() != null);
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CheckContextMatch(pf);
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CheckContextMatch(pat);
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CheckContextMatch(p);
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ASTVector seq = new ASTVector(this, Native.Z3_get_interpolant(nCtx, pf.NativeObject, pat.NativeObject, p.NativeObject));
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uint n = seq.Size;
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Expr[] res = new Expr[n];
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for (uint i = 0; i < n; i++)
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res[i] = Expr.Create(this, seq[i].NativeObject);
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return res;
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}
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/// <summary>
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/// Computes an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_compute_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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Z3_lbool ComputeInterpolant(Expr pat, Params p, out ASTVector interp, out Model model)
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{
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Contract.Requires(pat != null);
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Contract.Requires(p != null);
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Contract.Ensures(Contract.ValueAtReturn(out interp) != null);
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Contract.Ensures(Contract.ValueAtReturn(out model) != null);
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CheckContextMatch(pat);
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CheckContextMatch(p);
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IntPtr i = IntPtr.Zero, m = IntPtr.Zero;
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int r = Native.Z3_compute_interpolant(nCtx, pat.NativeObject, p.NativeObject, ref i, ref m);
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interp = new ASTVector(this, i);
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model = new Model(this, m);
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return (Z3_lbool)r;
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}
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/// <summary>
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/// Computes an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_compute_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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Z3_lbool Interpolate(Expr[] cnsts, uint[] parents, Params options, bool incremental, Expr[] theory, out Expr[] interps, out Model model)
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{
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Contract.Requires(cnsts != null);
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Contract.Requires(parents != null);
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Contract.Requires(cnsts.Length == parents.Length);
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Contract.Ensures(Contract.ValueAtReturn(out interps) != null);
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Contract.Ensures(Contract.ValueAtReturn(out model) != null);
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CheckContextMatch(cnsts);
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CheckContextMatch(theory);
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uint sz = (uint)cnsts.Length;
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IntPtr[] ni = new IntPtr[sz - 1];
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IntPtr nm = IntPtr.Zero;
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IntPtr z = IntPtr.Zero;
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int r = Native.Z3_interpolate(nCtx,
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sz, Expr.ArrayToNative(cnsts), parents,
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options.NativeObject,
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out ni,
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ref nm,
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ref z, // Z3_lterals are deprecated.
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(uint)(incremental ? 1 : 0),
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(uint)theory.Length, Expr.ArrayToNative(theory));
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interps = new Expr[sz - 1];
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for (uint i = 0; i < sz - 1; i++)
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interps[i] = Expr.Create(this, ni[i]);
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model = new Model(this, nm);
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return (Z3_lbool)r;
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}
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/// <summary>
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/// Return a string summarizing cumulative time used for interpolation.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_interpolation_profile in the C/C++ API, which is
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/// well documented.</remarks>
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public string InterpolationProfile()
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{
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return Native.Z3_interpolation_profile(nCtx);
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}
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/// <summary>
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/// Checks the correctness of an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_check_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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public int CheckInterpolant(Expr[] cnsts, uint[] parents, Expr[] interps, out string error, Expr[] theory)
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{
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Contract.Requires(cnsts.Length == parents.Length);
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Contract.Requires(cnsts.Length == interps.Length+1);
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IntPtr n_err_str;
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int r = Native.Z3_check_interpolant(nCtx,
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(uint)cnsts.Length,
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Expr.ArrayToNative(cnsts),
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parents,
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Expr.ArrayToNative(interps),
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out n_err_str,
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(uint)theory.Length,
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Expr.ArrayToNative(theory));
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error = Marshal.PtrToStringAnsi(n_err_str);
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return r;
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}
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/// <summary>
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/// Reads an interpolation problem from a file.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_read_interpolation_problem in the C/C++ API, which is
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/// well documented.</remarks>
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public int ReadInterpolationProblem(string filename, out Expr[] cnsts, out uint[] parents, out string error, out Expr[] theory)
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{
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uint num = 0, num_theory = 0;
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IntPtr[] n_cnsts;
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IntPtr[] n_theory;
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IntPtr n_err_str;
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uint[][] n_parents;
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int r = Native.Z3_read_interpolation_problem(nCtx, ref num, out n_cnsts, out n_parents, filename, out n_err_str, ref num_theory, out n_theory);
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error = Marshal.PtrToStringAnsi(n_err_str);
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cnsts = new Expr[num];
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parents = new uint[num];
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theory = new Expr[num_theory];
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for (int i = 0; i < num; i++)
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{
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cnsts[i] = Expr.Create(this, n_cnsts[i]);
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parents[i] = n_parents[0][i];
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}
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for (int i = 0; i < num_theory; i++)
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theory[i] = Expr.Create(this, n_theory[i]);
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return r;
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}
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/// <summary>
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/// Writes an interpolation problem to a file.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_write_interpolation_problem in the C/C++ API, which is
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/// well documented.</remarks>
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public void WriteInterpolationProblem(string filename, Expr[] cnsts, int[] parents, string error, Expr[] theory)
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{
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Contract.Requires(cnsts.Length == parents.Length);
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}
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}
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}
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