mirror of
https://github.com/Z3Prover/z3
synced 2025-04-26 02:25:32 +00:00
464 lines
15 KiB
C#
464 lines
15 KiB
C#
/*++
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Copyright (c) 2012 Microsoft Corporation
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Module Name:
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UserPropagator.cs
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Abstract:
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User Propagator plugin
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Author:
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Nikolaj Bjorner (nbjorner) 2022-05-07
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Notes:
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--*/
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Microsoft.Z3
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{
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using Z3_solver_callback = System.IntPtr;
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using Z3_context = System.IntPtr;
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using Z3_solver = System.IntPtr;
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using voidp = System.IntPtr;
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using Z3_ast = System.IntPtr;
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/// <summary>
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/// Propagator context for .Net
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/// </summary>
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public class UserPropagator : IDisposable
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{
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/// <summary>
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/// Delegate type for fixed callback
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/// Note that the life-time of the term and value only applies within the scope of the callback.
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/// That means the term and value cannot be stored in an array, dictionary or similar and accessed after the callback has returned.
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/// Use the functionality Dup on expressions to create a duplicate copy that extends the lifetime.
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/// </summary>
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public delegate void FixedEh(Expr term, Expr value);
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/// <summary>
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/// Delegate type for equality or disequality callback
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/// </summary>
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public delegate void EqEh(Expr term, Expr value);
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/// <summary>
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/// Delegate type for when a new term using a registered function symbol is created internally
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/// </summary>
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public delegate void CreatedEh(Expr term);
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/// <summary>
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/// Delegate type for callback into solver's branching. The values can be overridden by calling <see cref="NextSplit" />.
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/// </summary>
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/// <param name="term">A bit-vector or Boolean used for branching</param>
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/// <param name="idx">If the term is a bit-vector, then an index into the bit-vector being branched on</param>
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/// <param name="phase">The tentative truth-value</param>
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public delegate void DecideEh(Expr term, uint idx, bool phase);
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// access managed objects through a static array.
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// thread safety is ignored for now.
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GCHandle gch;
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Solver solver;
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Context ctx;
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Z3_solver_callback callback = IntPtr.Zero;
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int callbackNesting = 0;
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FixedEh fixed_eh;
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Action final_eh;
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EqEh eq_eh;
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EqEh diseq_eh;
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CreatedEh created_eh;
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DecideEh decide_eh;
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Native.Z3_push_eh push_eh;
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Native.Z3_pop_eh pop_eh;
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Native.Z3_fresh_eh fresh_eh;
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Native.Z3_fixed_eh fixed_wrapper;
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Native.Z3_final_eh final_wrapper;
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Native.Z3_eq_eh eq_wrapper;
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Native.Z3_eq_eh diseq_wrapper;
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Native.Z3_decide_eh decide_wrapper;
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Native.Z3_created_eh created_wrapper;
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void Callback(Action fn, Z3_solver_callback cb)
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{
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this.callbackNesting++;
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this.callback = cb;
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try
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{
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fn();
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}
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catch
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{
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// TBD: add debug log or exception handler
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}
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finally
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{
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callbackNesting--;
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if (callbackNesting == 0) // callbacks can be nested (e.g., internalizing new element in "created")
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this.callback = IntPtr.Zero;
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}
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}
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static void _push(voidp ctx, Z3_solver_callback cb)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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prop.Callback(() => prop.Push(), cb);
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}
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static void _pop(voidp ctx, Z3_solver_callback cb, uint num_scopes)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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prop.Callback(() => prop.Pop(num_scopes), cb);
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}
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static voidp _fresh(voidp _ctx, Z3_context new_context)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(_ctx).Target;
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var ctx = new Context(new_context);
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var prop1 = prop.Fresh(prop.ctx);
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return GCHandle.ToIntPtr(prop1.gch);
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}
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static void _fixed(voidp ctx, Z3_solver_callback cb, Z3_ast _term, Z3_ast _value)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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using var term = Expr.Create(prop.ctx, _term);
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using var value = Expr.Create(prop.ctx, _value);
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prop.Callback(() => prop.fixed_eh(term, value), cb);
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}
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static void _final(voidp ctx, Z3_solver_callback cb)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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prop.Callback(() => prop.final_eh(), cb);
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}
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static void _eq(voidp ctx, Z3_solver_callback cb, Z3_ast a, Z3_ast b)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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using var s = Expr.Create(prop.ctx, a);
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using var t = Expr.Create(prop.ctx, b);
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prop.Callback(() => prop.eq_eh(s, t), cb);
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}
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static void _diseq(voidp ctx, Z3_solver_callback cb, Z3_ast a, Z3_ast b)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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using var s = Expr.Create(prop.ctx, a);
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using var t = Expr.Create(prop.ctx, b);
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prop.Callback(() => prop.diseq_eh(s, t), cb);
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}
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static void _created(voidp ctx, Z3_solver_callback cb, Z3_ast a)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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using var t = Expr.Create(prop.ctx, a);
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prop.Callback(() => prop.created_eh(t), cb);
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}
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static void _decide(voidp ctx, Z3_solver_callback cb, Z3_ast a, uint idx, bool phase)
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{
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var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
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using var t = Expr.Create(prop.ctx, a);
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prop.Callback(() => prop.decide_eh(t, idx, phase), cb);
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}
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/// <summary>
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/// Propagator constructor from a solver class.
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/// </summary>
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public UserPropagator(Solver s)
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{
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gch = GCHandle.Alloc(this);
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solver = s;
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ctx = solver.Context;
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push_eh = _push;
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pop_eh = _pop;
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fresh_eh = _fresh;
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Native.Z3_solver_propagate_init(ctx.nCtx, solver.NativeObject, GCHandle.ToIntPtr(gch), push_eh, pop_eh, fresh_eh);
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}
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/// <summary>
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/// Propagator constructor from a context. It is used from inside of Fresh.
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/// </summary>
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public UserPropagator(Context _ctx)
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{
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gch = GCHandle.Alloc(this);
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solver = null;
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ctx = _ctx;
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}
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/// <summary>
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/// Release private memory.
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/// </summary>
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~UserPropagator()
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{
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Dispose();
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}
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/// <summary>
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/// Must be called. The object will not be garbage collected automatically even if the context is disposed
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/// </summary>
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public virtual void Dispose()
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{
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if (!gch.IsAllocated)
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return;
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gch.Free();
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if (solver == null)
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ctx.Dispose();
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}
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/// <summary>
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/// Virtual method for push. It must be overwritten by inherited class.
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/// </summary>
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public virtual void Push() { throw new Z3Exception("Push method should be overwritten"); }
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/// <summary>
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/// Virtual method for pop. It must be overwritten by inherited class.
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/// </summary>
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public virtual void Pop(uint n) { throw new Z3Exception("Pop method should be overwritten"); }
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/// <summary>
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/// Virtual method for fresh. It can be overwritten by inherited class.
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/// </summary>
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public virtual UserPropagator Fresh(Context ctx) { return new UserPropagator(ctx); }
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/// <summary>
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/// Declare combination of assigned expressions a conflict
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/// </summary>
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public void Conflict(params Expr[] terms)
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{
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Propagate(terms, ctx.MkFalse());
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}
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/// <summary>
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/// Declare combination of assigned expressions a conflict
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/// </summary>
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public void Conflict(IEnumerable<Expr> terms)
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{
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Propagate(terms, ctx.MkFalse());
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}
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/// <summary>
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/// Propagate consequence
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/// <returns>
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/// <see langword="true" /> if the propagated expression is new for the solver;
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/// <see langword="false" /> if the propagation was ignored
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/// </returns>
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/// </summary>
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public bool Propagate(IEnumerable<Expr> terms, Expr conseq)
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{
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return Propagate(terms, new EqualityPairs(), conseq);
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}
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/// <summary>
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/// Propagate consequence
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/// <returns>
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/// <see langword="true" /> if the propagated expression is new for the solver;
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/// <see langword="false" /> if the propagation was ignored
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/// </returns>
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/// </summary>
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public bool Propagate(IEnumerable<Expr> terms, EqualityPairs equalities, Expr conseq)
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{
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var nTerms = Z3Object.ArrayToNative(terms.ToArray());
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var nLHS = Z3Object.ArrayToNative(equalities.LHS.ToArray());
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var nRHS = Z3Object.ArrayToNative(equalities.RHS.ToArray());
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return Native.Z3_solver_propagate_consequence(ctx.nCtx, this.callback, (uint)nTerms.Length, nTerms, (uint)equalities.Count, nLHS, nRHS, conseq.NativeObject) != 0;
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}
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/// <summary>
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/// Set fixed callback
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/// </summary>
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public FixedEh Fixed
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{
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set
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{
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this.fixed_wrapper = _fixed;
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this.fixed_eh = value;
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if (solver != null)
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Native.Z3_solver_propagate_fixed(ctx.nCtx, solver.NativeObject, fixed_wrapper);
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}
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}
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/// <summary>
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/// Set final callback
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/// </summary>
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public Action Final
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{
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set
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{
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this.final_wrapper = _final;
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this.final_eh = value;
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if (solver != null)
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Native.Z3_solver_propagate_final(ctx.nCtx, solver.NativeObject, final_wrapper);
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}
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}
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/// <summary>
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/// Set equality event callback
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/// </summary>
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public EqEh Eq
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{
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set
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{
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this.eq_wrapper = _eq;
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this.eq_eh = value;
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if (solver != null)
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Native.Z3_solver_propagate_eq(ctx.nCtx, solver.NativeObject, eq_wrapper);
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}
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}
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/// <summary>
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/// Set disequality event callback
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/// </summary>
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public EqEh Diseq
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{
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set
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{
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this.diseq_wrapper = _diseq;
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this.diseq_eh = value;
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if (solver != null)
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Native.Z3_solver_propagate_diseq(ctx.nCtx, solver.NativeObject, diseq_wrapper);
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}
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}
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/// <summary>
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/// Set created callback
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/// </summary>
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public CreatedEh Created
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{
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set
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{
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this.created_wrapper = _created;
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this.created_eh = value;
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if (solver != null)
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Native.Z3_solver_propagate_created(ctx.nCtx, solver.NativeObject, created_wrapper);
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}
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}
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/// <summary>
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/// Set decision callback
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/// </summary>
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public DecideEh Decide
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{
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set
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{
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this.decide_wrapper = _decide;
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this.decide_eh = value;
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if (solver != null)
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Native.Z3_solver_propagate_decide(ctx.nCtx, solver.NativeObject, decide_wrapper);
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}
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}
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/// <summary>
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/// Set the next decision
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/// <param name="e">A bit-vector or Boolean used for branching. Use <see langword="null" /> to clear</param>
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/// <param name="idx">If the term is a bit-vector, then an index into the bit-vector being branched on</param>
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/// <param name="phase">The tentative truth-value (-1/false, 1/true, 0/let Z3 decide)</param>
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/// </summary>
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/// <returns>
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/// <see langword="true" /> in case the value was successfully set;
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/// <see langword="false" /> if the next split could not be set
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/// </returns>
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public bool NextSplit(Expr e, uint idx, int phase)
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{
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return Native.Z3_solver_next_split(ctx.nCtx, this.callback, e?.NativeObject ?? IntPtr.Zero, idx, phase) != 0;
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}
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/// <summary>
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/// Track assignments to a term
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/// </summary>
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public void Register(Expr term)
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{
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if (this.callback != IntPtr.Zero)
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{
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Native.Z3_solver_propagate_register_cb(ctx.nCtx, callback, term.NativeObject);
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}
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else
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{
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Native.Z3_solver_propagate_register(ctx.nCtx, solver.NativeObject, term.NativeObject);
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}
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}
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}
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/// <summary>
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/// A list of equalities used as justifications for propagation
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/// </summary>
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public class EqualityPairs {
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readonly List<Expr> lhsList = new List<Expr>();
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readonly List<Expr> rhsList = new List<Expr>();
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/// <summary>
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/// The left hand sides of the equalities
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/// </summary>
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public Expr[] LHS => lhsList.ToArray();
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/// <summary>
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/// The right hand sides of the equalities
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/// </summary>
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public Expr[] RHS => rhsList.ToArray();
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/// <summary>
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/// The number of equalities
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/// </summary>
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public int Count => lhsList.Count;
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/// <summary>
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/// Adds an equality to the list. The sorts of the arguments have to be the same.
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/// <param name="lhs">The left hand side of the equality</param>
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/// <param name="rhs">The right hand side of the equality</param>
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/// </summary>
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public void Add(Expr lhs, Expr rhs) {
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lhsList.Add(lhs);
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rhsList.Add(rhs);
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}
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/// <summary>
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/// Checks if two equality lists are equal.
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/// The function does not take symmetries, shuffling, or duplicates into account.
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/// </summary>
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public override bool Equals(object obj) {
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if (ReferenceEquals(this, obj))
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return true;
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if (!(obj is EqualityPairs other))
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return false;
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if (lhsList.Count != other.lhsList.Count)
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return false;
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for (int i = 0; i < lhsList.Count; i++) {
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if (!lhsList[i].Equals(other.lhsList[i]))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Gets a hash code for the list of equalities
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/// </summary>
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public override int GetHashCode() {
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int hash = lhsList.Count;
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unchecked {
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for (int i = 0; i < lhsList.Count; i++) {
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hash ^= lhsList[i].GetHashCode();
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hash *= 17;
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hash ^= rhsList[i].GetHashCode();
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hash *= 29;
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}
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return hash;
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}
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}
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}
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}
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