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z3/src/interp/iz3scopes.h
2015-04-15 12:22:50 -07:00

222 lines
4.9 KiB
C++
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/*++
Copyright (c) 2011 Microsoft Corporation
Module Name:
iz3scopes.h
Abstract:
Calculations with scopes, for both sequence and tree interpolation.
Author:
Ken McMillan (kenmcmil)
Revision History:
--*/
#ifndef IZ3SOPES_H
#define IZ3SOPES_H
#include <vector>
#include <limits.h>
#include "iz3hash.h"
class scopes {
public:
/** Construct from parents vector. */
scopes(const std::vector<int> &_parents){
parents = _parents;
}
scopes(){
}
void initialize(const std::vector<int> &_parents){
parents = _parents;
}
/** The parents vector defining the tree structure */
std::vector<int> parents;
// #define FULL_TREE
#ifndef FULL_TREE
struct range {
range(){
lo = SHRT_MAX;
hi = SHRT_MIN;
}
short lo, hi;
};
/** computes the lub (smallest containing subtree) of two ranges */
range range_lub(const range &rng1, const range &rng2);
/** computes the glb (intersection) of two ranges */
range range_glb(const range &rng1, const range &rng2);
/** is this range empty? */
bool range_is_empty(const range &rng){
return rng.hi < rng.lo;
}
/** is this range full? */
bool range_is_full(const range &rng){
return rng.lo == SHRT_MIN && rng.hi == SHRT_MAX;
}
/** return an empty range */
range range_empty(){
range res;
res.lo = SHRT_MAX;
res.hi = SHRT_MIN;
return res;
}
/** return an empty range */
range range_full(){
range res;
res.lo = SHRT_MIN;
res.hi = SHRT_MAX;
return res;
}
/** return the maximal element of a range */
int range_max(const range &rng){
return rng.hi;
}
/** return a minimal (not necessarily unique) element of a range */
int range_min(const range &rng){
return rng.lo;
}
/** return range consisting of downward closure of a point */
range range_downward(int _hi){
range foo;
foo.lo = SHRT_MIN;
foo.hi = _hi;
return foo;
}
void range_add(int i, range &n){
#if 0
if(i < n.lo) n.lo = i;
if(i > n.hi) n.hi = i;
#else
range rng; rng.lo = i; rng.hi = i;
n = range_lub(rng,n);
#endif
}
/** Choose an element of rng1 that is near to rng2 */
int range_near(const range &rng1, const range &rng2){
int frame;
int thing = tree_lca(rng1.lo,rng2.hi);
if(thing == rng1.lo) frame = rng1.lo;
else frame = tree_gcd(thing,rng1.hi);
return frame;
}
#else
struct range_lo {
int lo;
range_lo *next;
range_lo(int _lo, range_lo *_next){
lo = _lo;
next = _next;
}
};
struct range {
int hi;
range_lo *lo;
range(int _hi, range_lo *_lo){
hi = _hi;
lo = _lo;
}
range(){
hi = SHRT_MIN;
lo = 0;
}
};
range_tables *rt;
/** computes the lub (smallest containing subtree) of two ranges */
range range_lub(const range &rng1, const range &rng2);
/** computes the glb (intersection) of two ranges */
range range_glb(const range &rng1, const range &rng2);
/** is this range empty? */
bool range_is_empty(const range &rng);
/** return an empty range */
range range_empty();
/** return a full range */
range range_full();
/** return the maximal element of a range */
int range_max(const range &rng);
/** return a minimal (not necessarily unique) element of a range */
int range_min(const range &rng);
/** return range consisting of downward closure of a point */
range range_downward(int _hi);
/** add an element to a range */
void range_add(int i, range &n);
/** Choose an element of rng1 that is near to rng2 */
int range_near(const range &rng1, const range &rng2);
range_lo *find_range_lo(int lo, range_lo *next);
range_lo *range_lub_lo(range_lo *rng1, range_lo *rng2);
range_lo *range_glb_lo(range_lo *rng1, range_lo *rng2, int lim);
#endif
/** test whether a tree node is contained in a range */
bool in_range(int n, const range &rng);
/** test whether two ranges of tree nodes intersect */
bool ranges_intersect(const range &rng1, const range &rng2);
/** test whether range rng1 contained in range rng2 */
bool range_contained(const range &rng1, const range &rng2);
private:
int tree_lca(int n1, int n2);
int tree_gcd(int n1, int n2);
bool tree_mode(){return parents.size() != 0;}
};
// let us hash on ranges
#ifndef FULL_TREE
namespace hash_space {
template <>
class hash<scopes::range> {
public:
size_t operator()(const scopes::range &p) const {
return (size_t)p.lo + (size_t)p.hi;
}
};
}
inline bool operator==(const scopes::range &x, const scopes::range &y){
return x.lo == y.lo && x.hi == y.hi;
}
#endif
#endif