Creating and disposing `Context` instances causes unbounded native
memory growth (~12 GB for 100k contexts) because `NativeContext` had no
finalizer — if `Dispose()` was never called, the native Z3 context
leaked permanently. Additionally, both `Context` and `NativeContext` had
delegate lifetime and thread-safety issues in their disposal paths.
## `NativeContext.cs`
- **Add missing finalizer** `~NativeContext() { Dispose(); }` — the root
cause of permanent leaks when callers don't explicitly dispose
- **Atomic disposal** via `Interlocked.Exchange(ref m_ctx, IntPtr.Zero)`
— prevents double-free when `Dispose()` is called concurrently (e.g.
user code + finalizer race)
- **Delegate lifetime** — capture `errHandler` locally +
`GC.KeepAlive(errHandler)` after `Z3_del_context`; the GC could
otherwise collect the error handler callback before the native
destructor finishes
- **Remove dead code** — `GC.SuppressFinalize` in `InitContext()` and
`GC.ReRegisterForFinalize` in `Dispose()` were both no-ops (no finalizer
existed); the latter would have caused infinite finalization with the
new finalizer
- **GC memory pressure** — `GC.AddMemoryPressure(8MB)` on init /
`GC.RemoveMemoryPressure(8MB)` on dispose, guarded by
`m_memPressureAdded` flag, so the GC schedules finalizers promptly when
contexts accumulate
## `Context.cs`
- **Thread-safe disposal** — capture `ctx` and `errHandler` inside the
existing `lock(this)` block; previously both were read outside the lock,
allowing two concurrent callers to both capture the same non-zero `ctx`
and double-free it
- **Delegate lifetime** — same `errHandler` + `GC.KeepAlive` pattern as
`NativeContext`
- **`GC.SuppressFinalize` placement** — moved inside the `if (m_ctx !=
IntPtr.Zero)` block, before cleanup, per .NET best practice
- **GC memory pressure** — same add/remove pattern, conditioned on
`!is_external` via `m_memPressureAdded` flag
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>