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z3/scripts/mk_util.py
Leonardo de Moura 78b11ccd8e checkpoint
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2012-10-21 21:50:58 -07:00

309 lines
12 KiB
Python

############################################
# Copyright (c) 2012 Microsoft Corporation
#
# Auxiliary scripts for generating Makefiles
# and Visual Studio project files.
#
# Author: Leonardo de Moura (leonardo)
############################################
import os
import glob
BUILD_DIR='build'
SRC_DIR='src'
MODES=[]
PLATFORMS=[]
def set_build_dir(d):
global BUILD_DIR
BUILD_DIR = d
mk_dir(BUILD_DIR)
def set_src_dir(d):
global SRC_DIR
SRC_DIR = d
def set_modes(l):
global MODES
MODES=l
def set_platforms(l):
global PLATFORMS
PLATFORMS=l
VS_COMMON_OPTIONS='WIN32'
VS_DBG_OPTIONS='_DEBUG'
VS_RELEASE_OPTIONS='NDEBUG'
GUI = 0
Name2GUI = {}
def mk_gui_str(id):
return '4D2F40D8-E5F9-473B-B548-%012d' % id
MODULES = []
HEADERS = []
LIBS = []
EXES = []
DEPS = {}
class MKException(Exception):
def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)
def set_vs_options(common, dbg, release):
global VS_COMMON_OPTIONS, VS_DBG_OPTIONS, VS_RELEASE_OPTIONS
VS_COMMON_OPTIONS = common
VS_DBG_OPTIONS = dbg
VS_RELEASE_OPTIONS = release
def is_debug(mode):
return mode == 'Debug'
def is_x64(platform):
return platform == 'x64'
def mk_dir(d):
if not os.path.exists(d):
os.makedirs(d)
def module_src_dir(name):
return '%s%s%s' % (SRC_DIR, os.sep, name)
def module_build_dir(name):
return '%s%s%s' % (BUILD_DIR, os.sep, name)
LIB_KIND = 0
EXE_KIND = 1
def get_extension(kind):
if kind == LIB_KIND:
return 'lib'
elif kind == EXE_KIND:
return 'exe'
else:
raise MKException('unknown kind %s' % kind)
def vs_header(f):
f.write(
'<?xml version="1.0" encoding="utf-8"?>\n'
'<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\n')
def vs_project_configurations(f, name):
global GUI, Name2GUI
f.write(' <ItemGroup Label="ProjectConfigurations">\n')
for mode in MODES:
for platform in PLATFORMS:
f.write(' <ProjectConfiguration Include="%s|%s">\n' % (mode, platform))
f.write(' <Configuration>%s</Configuration>\n' % mode)
f.write(' <Platform>%s</Platform>\n' % platform)
f.write(' </ProjectConfiguration>\n')
f.write(' </ItemGroup>\n')
f.write(' <PropertyGroup Label="Globals">\n')
f.write(' <ProjectGuid>{%s}</ProjectGuid>\n' % mk_gui_str(GUI))
f.write(' <ProjectName>%s</ProjectName>\n' % name)
f.write(' <Keyword>Win32Proj</Keyword>\n')
f.write(' </PropertyGroup>\n')
f.write(' <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\n')
Name2GUI[name] = GUI
GUI = GUI + 1
def vs_configurations(f, name, kind):
for mode in MODES:
for platform in PLATFORMS:
f.write(' <PropertyGroup Condition="\'$(Configuration)|$(Platform)\'==\'%s|%s\'" Label="Configuration">\n' % (mode, platform))
if kind == LIB_KIND:
f.write(' <ConfigurationType>StaticLibrary</ConfigurationType>\n')
elif kind == EXE_KIND:
f.write(' <ConfigurationType>Application</ConfigurationType>\n')
else:
raise MKException("unknown kind %s" % kind)
f.write(' <CharacterSet>Unicode</CharacterSet>\n')
f.write(' <UseOfMfc>false</UseOfMfc>\n')
f.write(' </PropertyGroup>\n')
f.write(' <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\n')
f.write(' <ImportGroup Label="ExtensionSettings">\n')
f.write(' </ImportGroup>\n')
f.write(' <ImportGroup Label="PropertySheets">\n')
f.write(' <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists(\'$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props\')" Label="LocalAppDataPlatform" /> </ImportGroup>\n')
f.write(' <PropertyGroup Label="UserMacros" />\n')
f.write(' <PropertyGroup>\n')
for mode in MODES:
for platform in PLATFORMS:
if is_x64(platform):
f.write(' <OutDir Condition="\'$(Configuration)|$(Platform)\'==\'%s|%s\'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>\n' %
(mode, platform))
else:
f.write(' <OutDir Condition="\'$(Configuration)|$(Platform)\'==\'%s|%s\'">$(SolutionDir)$(Configuration)\</OutDir>\n' % (mode, platform))
for mode in MODES:
for platform in PLATFORMS:
f.write(' <TargetName Condition="\'$(Configuration)|$(Platform)\'==\'%s|%s\'">%s</TargetName>\n' % (mode, platform, name))
f.write(' <TargetExt Condition="\'$(Configuration)|$(Platform)\'==\'%s|%s\'">.%s</TargetExt>\n' % (mode, platform, get_extension(kind)))
f.write(' </PropertyGroup>\n')
def vs_compilation_options(f, name, deps, kind):
for mode in MODES:
for platform in PLATFORMS:
f.write(' <ItemDefinitionGroup Condition="\'$(Configuration)|$(Platform)\'==\'%s|%s\'">\n' % (mode, platform))
if is_x64(platform):
f.write(' <Midl>\n')
f.write(' <TargetEnvironment>X64</TargetEnvironment>\n')
f.write(' </Midl>\n')
f.write(' <ClCompile>\n')
if is_debug(mode):
f.write(' <Optimization>Disabled</Optimization>\n')
else:
f.write(' <Optimization>Full</Optimization>\n')
options = VS_COMMON_OPTIONS
if is_debug(mode):
options = "%s;%s" % (options, VS_DBG_OPTIONS)
else:
options = "%s;%s" % (options, VS_RELEASE_OPTIONS)
if is_x64(platform):
options = "%s;_AMD64_" % options
f.write(' <PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>\n' % options)
if is_debug(mode):
f.write(' <MinimalRebuild>true</MinimalRebuild>\n')
f.write(' <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\n')
f.write(' <WarningLevel>Level3</WarningLevel>\n')
f.write(' <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\n')
f.write(' <OpenMPSupport>true</OpenMPSupport>\n')
f.write(' <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n')
f.write(' <AdditionalIncludeDirectories>')
f.write('..\..\src\%s' % name)
for dep in deps:
f.write(';..\..\src\%s' % dep)
f.write('</AdditionalIncludeDirectories>\n')
f.write(' </ClCompile>\n')
f.write(' <Link>\n')
f.write(' <OutputFile>$(OutDir)%s.%s</OutputFile>\n' % (name, get_extension(kind)))
f.write(' <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\n')
if is_x64(platform):
f.write(' <TargetMachine>MachineX64</TargetMachine>\n')
else:
f.write(' <TargetMachine>MachineX86</TargetMachine>\n')
if kind == EXE_KIND:
f.write('<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib')
for dep in deps:
f.write(';$(OutDir)%s.lib' % dep)
# if is_x64(platform):
# f.write(';..\%s\%s\%s\%s.lib' % (dep, platform, mode, dep))
# else:
# f.write(';..\%s\%s\%s.lib' % (dep, mode, dep))
f.write(';%(AdditionalDependencies)</AdditionalDependencies>\n')
f.write(' </Link>\n')
f.write(' </ItemDefinitionGroup>\n')
def add_vs_cpps(f, name):
f.write(' <ItemGroup>\n')
srcs = module_src_dir(name)
for cppfile in glob.glob(os.path.join(srcs, '*.cpp')):
f.write(' <ClCompile Include="..%s..%s%s" />\n' % (os.sep, os.sep, cppfile))
f.write(' </ItemGroup>\n')
def vs_footer(f):
f.write(
' <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\n'
' <ImportGroup Label="ExtensionTargets">\n'
' </ImportGroup>\n'
'</Project>\n')
def check_new_component(name):
if (name in HEADERS) or (name in LIBS) or (name in EXES):
raise MKException("Component '%s' was already defined" % name)
# Add a directory containing only .h files
def add_header(name):
check_new_component(name)
HEADERS.append(name)
def find_all_deps(name, deps):
new_deps = []
for dep in deps:
if dep in LIBS:
if not (dep in new_deps):
new_deps.append(dep)
for dep_dep in DEPS[dep]:
if not (dep_dep in new_deps):
new_deps.append(dep_dep)
elif dep in HEADERS:
if not (dep in new_deps):
new_deps.append(dep)
else:
raise MKException("Unknown component '%s' at '%s'." % (dep, name))
return new_deps
def add_component(name, deps, kind):
check_new_component(name)
if kind == LIB_KIND:
LIBS.append(name)
elif kind == EXE_KIND:
EXES.append(name)
else:
raise MKException("unknown kind %s" % kind)
MODULES.append(name)
deps = find_all_deps(name, deps)
DEPS[name] = deps
print "Dependencies for '%s': %s" % (name, deps)
module_dir = module_build_dir(name)
mk_dir(module_dir)
vs_proj = open('%s%s%s.vcxproj' % (module_dir, os.sep, name), 'w')
vs_header(vs_proj)
vs_project_configurations(vs_proj, name)
vs_configurations(vs_proj, name, kind)
vs_compilation_options(vs_proj, name, deps, kind)
add_vs_cpps(vs_proj, name)
vs_footer(vs_proj)
def add_lib(name, deps):
add_component(name, deps, LIB_KIND)
def add_exe(name, deps):
add_component(name, deps, EXE_KIND)
def is_lib(name):
# Add DLL dependency
return name in LIBS
def mk_vs_solution():
sln = open('%s%sz3.sln' % (BUILD_DIR, os.sep), 'w')
sln.write('\n')
sln.write("Microsoft Visual Studio Solution File, Format Version 11.00\n")
sln.write("# Visual Studio 2010\n")
for module in MODULES:
gui = Name2GUI[module]
deps = DEPS[module]
sln.write('Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "%s", "%s%s%s.vcxproj", "{%s}"\n' %
(module, module, os.sep, module, mk_gui_str(gui)))
if len(deps) > 0:
sln.write(' ProjectSection(ProjectDependencies) = postProject\n')
for dep in deps:
if is_lib(dep):
i = Name2GUI[dep]
sln.write(' {%s} = {%s}\n' % (mk_gui_str(i), mk_gui_str(i)))
sln.write(' EndProjectSection\n')
sln.write('EndProject\n')
sln.write('Global\n')
sln.write('GlobalSection(SolutionConfigurationPlatforms) = preSolution\n')
for mode in MODES:
for platform in PLATFORMS:
sln.write(' %s|%s = %s|%s\n' % (mode, platform, mode, platform))
sln.write('EndGlobalSection\n')
sln.write('GlobalSection(ProjectConfigurationPlatforms) = postSolution\n')
for module in MODULES:
gui = Name2GUI[module]
for mode in MODES:
for platform in PLATFORMS:
sln.write(' {%s}.%s|%s.ActiveCfg = %s|%s\n' % (mk_gui_str(gui), mode, platform, mode, platform))
sln.write(' {%s}.%s|%s.Build.0 = %s|%s\n' % (mk_gui_str(gui), mode, platform, mode, platform))
sln.write('EndGlobalSection\n')
print "Visual Solution was generated."