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z3/src/math/lp/permutation_matrix_def.h
2023-07-10 12:05:59 -07:00

80 lines
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C++

/*++
Copyright (c) 2017 Microsoft Corporation
Module Name:
<name>
Abstract:
<abstract>
Author:
Lev Nachmanson (levnach)
Revision History:
--*/
#pragma once
#include "util/vector.h"
#include "math/lp/permutation_matrix.h"
namespace lp {
template <typename T, typename X> permutation_matrix<T, X>::permutation_matrix(unsigned length): m_permutation(length), m_rev(length) {
for (unsigned i = 0; i < length; i++) { // do not change the direction of the loop because of the vectorization bug in clang3.3
m_permutation[i] = m_rev[i] = i;
}
}
template <typename T, typename X> permutation_matrix<T, X>::permutation_matrix(unsigned length, vector<unsigned> const & values): m_permutation(length), m_rev(length) {
for (unsigned i = 0; i < length; i++) {
set_val(i, values[i]);
}
}
// create a unit permutation of the given length
template <typename T, typename X> void permutation_matrix<T, X>::init(unsigned length) {
m_permutation.resize(length);
m_rev.resize(length);
for (unsigned i = 0; i < length; i++) {
m_permutation[i] = m_rev[i] = i;
}
}
#ifdef Z3DEBUG
template <typename T, typename X> void permutation_matrix<T, X>::print(std::ostream & out) const {
out << "[";
for (unsigned i = 0; i < size(); i++) {
out << m_permutation[i];
if (i < size() - 1) {
out << ",";
} else {
out << "]";
}
}
out << std::endl;
}
#endif
template <typename T, typename X> void permutation_matrix<T, X>::transpose_from_left(unsigned i, unsigned j) {
// the result will be this = (i,j)*this
lp_assert(i < size() && j < size() && i != j);
auto pi = m_rev[i];
auto pj = m_rev[j];
set_val(pi, j);
set_val(pj, i);
}
template <typename T, typename X> void permutation_matrix<T, X>::transpose_from_right(unsigned i, unsigned j) {
// the result will be this = this * (i,j)
lp_assert(i < size() && j < size() && i != j);
auto pi = m_permutation[i];
auto pj = m_permutation[j];
set_val(i, pj);
set_val(j, pi);
}
}