3
0
Fork 0
mirror of https://github.com/Z3Prover/z3 synced 2025-04-29 03:45:51 +00:00
z3/src/api/dotnet/Symbol.cs
Nikolaj Bjorner 8f90176883 fix symbol comparison
Signed-off-by: Nikolaj Bjorner <nbjorner@microsoft.com>
2018-10-20 13:54:55 -07:00

132 lines
3.3 KiB
C#

/*++
Copyright (c) 2012 Microsoft Corporation
Module Name:
Symbol.cs
Abstract:
Z3 Managed API: Symbols
Author:
Christoph Wintersteiger (cwinter) 2012-03-16
Notes:
--*/
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Microsoft.Z3
{
/// <summary>
/// Symbols are used to name several term and type constructors.
/// </summary>
public class Symbol : Z3Object
{
/// <summary>
/// The kind of the symbol (int or string)
/// </summary>
protected Z3_symbol_kind Kind
{
get { return (Z3_symbol_kind)Native.Z3_get_symbol_kind(Context.nCtx, NativeObject); }
}
/// <summary>
/// Indicates whether the symbol is of Int kind
/// </summary>
public bool IsIntSymbol()
{
return Kind == Z3_symbol_kind.Z3_INT_SYMBOL;
}
/// <summary>
/// Indicates whether the symbol is of string kind.
/// </summary>
public bool IsStringSymbol()
{
return Kind == Z3_symbol_kind.Z3_STRING_SYMBOL;
}
/// <summary>
/// A string representation of the symbol.
/// </summary>
public override string ToString()
{
if (IsIntSymbol())
return ((IntSymbol)this).Int.ToString();
else if (IsStringSymbol())
return ((StringSymbol)this).String;
else
throw new Z3Exception("Unknown symbol kind encountered");
}
/// <summary>
/// Equality overloading.
/// </summary>
public static bool operator ==(Symbol s1, Symbol s2)
{
return Object.ReferenceEquals(s1, s2) ||
(!Object.ReferenceEquals(s1, null) &&
!Object.ReferenceEquals(s2, null) &&
s1.NativeObject == s2.NativeObject);
}
/// <summary>
/// Equality overloading.
/// </summary>
public static bool operator !=(Symbol s1, Symbol s2)
{
return !(s1 == s2);
}
/// <summary>
/// Object comparison.
/// </summary>
public override bool Equals(object o)
{
Symbol casted = o as Symbol;
if (casted == null) return false;
return this == casted;
}
/// <summary>
/// The Symbols's hash code.
/// </summary>
/// <returns>A hash code</returns>
public override int GetHashCode()
{
return (int)NativeObject;
}
#region Internal
/// <summary>
/// Symbol constructor
/// </summary>
internal protected Symbol(Context ctx, IntPtr obj) : base(ctx, obj)
{
Debug.Assert(ctx != null);
}
internal static Symbol Create(Context ctx, IntPtr obj)
{
Debug.Assert(ctx != null);
switch ((Z3_symbol_kind)Native.Z3_get_symbol_kind(ctx.nCtx, obj))
{
case Z3_symbol_kind.Z3_INT_SYMBOL: return new IntSymbol(ctx, obj);
case Z3_symbol_kind.Z3_STRING_SYMBOL: return new StringSymbol(ctx, obj);
default:
throw new Z3Exception("Unknown symbol kind encountered");
}
}
#endregion
}
}