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z3/src/math/polysat/search_state.h
2022-08-19 14:12:57 +02:00

179 lines
5.7 KiB
C++

/*++
Copyright (c) 2021 Microsoft Corporation
Module Name:
polysat search state
Author:
Nikolaj Bjorner (nbjorner) 2021-03-19
Jakob Rath 2021-04-6
--*/
#pragma once
#include "math/polysat/boolean.h"
#include "math/polysat/types.h"
namespace polysat {
typedef std::pair<pvar, rational> assignment_item_t;
typedef vector<assignment_item_t> assignment_t;
class solver;
enum class search_item_k
{
assignment,
boolean,
};
class search_item {
search_item_k m_kind;
union {
pvar m_var;
sat::literal m_lit;
};
bool m_resolved = false; // when marked as resolved it is no longer valid to reduce the conflict state
search_item(pvar var): m_kind(search_item_k::assignment), m_var(var) {}
search_item(sat::literal lit): m_kind(search_item_k::boolean), m_lit(lit) {}
public:
static search_item assignment(pvar var) { return search_item(var); }
static search_item boolean(sat::literal lit) { return search_item(lit); }
bool is_assignment() const { return m_kind == search_item_k::assignment; }
bool is_boolean() const { return m_kind == search_item_k::boolean; }
bool is_resolved() const { return m_resolved; }
search_item_k kind() const { return m_kind; }
pvar var() const { SASSERT(is_assignment()); return m_var; }
sat::literal lit() const { SASSERT(is_boolean()); return m_lit; }
void set_resolved() { m_resolved = true; }
};
class search_state {
solver& s;
vector<search_item> m_items;
assignment_t m_assignment; // First-order part of the search state
mutable scoped_ptr_vector<pdd> m_subst;
vector<pdd> m_subst_trail;
bool value(pvar v, rational& r) const;
public:
search_state(solver& s): s(s) {}
unsigned size() const { return m_items.size(); }
search_item const& back() const { return m_items.back(); }
search_item const& operator[](unsigned i) const { return m_items[i]; }
assignment_t const& assignment() const { return m_assignment; }
pdd& assignment(unsigned sz) const;
void push_assignment(pvar p, rational const& r);
void push_boolean(sat::literal lit);
void pop();
void pop_assignment();
void set_resolved(unsigned i) { m_items[i].set_resolved(); }
using const_iterator = decltype(m_items)::const_iterator;
const_iterator begin() const { return m_items.begin(); }
const_iterator end() const { return m_items.end(); }
std::ostream& display(std::ostream& out) const;
std::ostream& display(search_item const& item, std::ostream& out) const;
std::ostream& display_verbose(std::ostream& out) const;
std::ostream& display_verbose(search_item const& item, std::ostream& out) const;
};
struct search_state_pp {
search_state const& s;
bool verbose;
search_state_pp(search_state const& s, bool verbose = false) : s(s), verbose(verbose) {}
};
struct search_item_pp {
search_state const& s;
search_item const& i;
bool verbose;
search_item_pp(search_state const& s, search_item const& i, bool verbose = false) : s(s), i(i), verbose(verbose) {}
};
inline std::ostream& operator<<(std::ostream& out, search_state const& s) { return s.display(out); }
inline std::ostream& operator<<(std::ostream& out, search_state_pp const& p) { return p.verbose ? p.s.display_verbose(out) : p.s.display(out); }
inline std::ostream& operator<<(std::ostream& out, search_item_pp const& p) { return p.verbose ? p.s.display_verbose(p.i, out) : p.s.display(p.i, out); }
// Go backwards over the search_state.
// If new entries are added during processing an item, they will be queued for processing next after the current item.
class search_iterator {
search_state* m_search;
unsigned current;
unsigned first; // highest index + 1
struct idx_range {
unsigned current;
unsigned first; // highest index + 1
};
vector<idx_range> m_index_stack;
void init() {
first = m_search->size();
current = first; // we start one before the beginning
}
void try_push_block() {
if (first != m_search->size()) {
m_index_stack.push_back({current, first});
init();
}
}
void pop_block() {
current = m_index_stack.back().current;
// We don't restore 'first', otherwise 'next()' will immediately push a new block again.
// Instead, the current block is merged with the popped one.
m_index_stack.pop_back();
}
unsigned last() {
return m_index_stack.empty() ? 0 : m_index_stack.back().first;
}
public:
search_iterator(search_state& search):
m_search(&search) {
init();
}
void set_resolved() {
m_search->set_resolved(current);
}
search_item const& operator*() {
return (*m_search)[current];
}
bool next() {
#if 1 // If you want to resolve over constraints that have been added during conflict resolution, enable this.
try_push_block();
#endif
if (current > last()) {
--current;
return true;
}
else {
SASSERT(current == last());
if (m_index_stack.empty())
return false;
pop_block();
return next();
}
}
};
}