/*++ Copyright (c) 2025 Microsoft Corporation Module Name: search_tree.h Abstract: A binary search tree for managing the search space of a DPLL(T) solver. It supports splitting on atoms, backtracking on conflicts, and activating nodes. Nodes can be in one of three states: open, closed, or active. - Closed nodes are fully explored (both children are closed). - Active nodes are currently assigned to a worker. - Open nodes are unsolved and available for future activation. Tree activation follows an SMTS-style policy: prefer nodes in lower accumulated-attempts bands, and then prefer deeper nodes within the same band. Tree expansion is also SMTS-inspired: a timeout does not force an immediate split. Instead, expansion is gated to avoid overgrowing the tree and prefers shallow timed-out leaves so that internal nodes can be revisited. Backtracking on a conflict closes all nodes below the last node whose atom is in the conflict set. Activation selects a best-ranked open node using accumulated attempts and depth. Author: Ilana Shapiro 2025-9-06 --*/ #pragma once #include "util/util.h" #include "util/vector.h" namespace search_tree { enum class status { open, closed, active }; template class node { typedef typename Config::literal literal; literal m_literal; node *m_left = nullptr, *m_right = nullptr, *m_parent = nullptr; status m_status; vector m_core; unsigned m_num_activations = 0; unsigned m_effort_spent = 0; unsigned m_round_max_effort = 0; unsigned m_active_workers = 0; public: node(literal const &l, node *parent) : m_literal(l), m_parent(parent), m_status(status::open) {} ~node() { dealloc(m_left); dealloc(m_right); } status get_status() const { return m_status; } void set_status(status s) { m_status = s; } literal const &get_literal() const { return m_literal; } bool path_contains_atom(literal const& l) const { for (node const* n = this; n; n = n->parent()) if (!Config::literal_is_null(n->get_literal()) && Config::same_atom(n->get_literal(), l)) return true; return false; } void split(literal const &a, literal const &b) { SASSERT(!Config::literal_is_null(a)); SASSERT(!Config::literal_is_null(b)); VERIFY(!path_contains_atom(a)); VERIFY(!path_contains_atom(b)); if (m_status != status::active) return; SASSERT(!m_left); SASSERT(!m_right); m_left = alloc(node, a, this); m_right = alloc(node, b, this); } node* left() const { return m_left; } node* right() const { return m_right; } node* parent() const { return m_parent; } bool is_leaf() const { return !m_left && !m_right; } unsigned depth() const { unsigned d = 0; node* p = m_parent; while (p) { ++d; p = p->parent(); } return d; } void display(std::ostream &out, unsigned indent) const { for (unsigned i = 0; i < indent; ++i) out << " "; Config::display_literal(out, m_literal); switch (get_status()) { case status::open: out << " (o)"; break; case status::closed: out << " (c)"; break; case status::active: out << " (a)"; break; } out << "\n"; if (m_left) m_left->display(out, indent + 2); if (m_right) m_right->display(out, indent + 2); } void set_core(vector const &core) { m_core = core; } vector const &get_core() const { return m_core; } void clear_core() { m_core.clear(); } unsigned num_activations() const { return m_num_activations; } void mark_new_activation() { set_status(status::active); ++m_num_activations; ++m_active_workers; } void dec_active_workers() { if (m_active_workers > 0) --m_active_workers; if (m_active_workers == 0 && m_status == status::active) { m_round_max_effort = 0; m_status = status::open; } } bool has_active_workers() const { return m_active_workers > 0; } unsigned effort_spent() const { return m_effort_spent; } void update_round_max_effort(unsigned effort) { if (effort <= m_round_max_effort) return; m_effort_spent -= m_round_max_effort; m_round_max_effort = effort; m_effort_spent += m_round_max_effort; } }; template class tree { typedef typename Config::literal literal; scoped_ptr> m_root = nullptr; literal m_null_literal; random_gen m_rand; unsigned m_expand_factor = 2; unsigned m_effort_unit = 1000; // Used for tree expansion throttling policy in should_split() // SMTS says set to num workers, but our experiments show a big regression // Leaving at 0 for now, but making it configurable for future experimentation unsigned m_min_tree_size = 0; struct candidate { node* n = nullptr; unsigned scaled_effort = UINT_MAX; unsigned depth = 0; }; // A measure of how much effort has been spent on the node, used for activation prioritization and expansion decisions // The effort unit is the workers' initial conflict budget, and effort spent grows by a factor defined in smt_parallel.h on each split attempt unsigned scaled_effort(node const* n) const { return n->effort_spent() / std::max(1, m_effort_unit); } // Node selection policy: prefer lower effort bands, then deeper nodes within the same band, and break ties randomly bool better(candidate const& a, candidate const& b) const { if (!a.n) return false; if (!b.n) return true; if (a.scaled_effort != b.scaled_effort) return a.scaled_effort < b.scaled_effort; if (a.depth != b.depth) return a.depth > b.depth; return false; } void select_next_node(node* cur, status target_status, candidate& best) const { if (!cur || cur->get_status() == status::closed) return; if (cur->get_status() == target_status) { candidate cand; cand.n = cur; cand.scaled_effort = scaled_effort(cur); cand.depth = cur->depth(); if (better(cand, best)) best = cand; } select_next_node(cur->left(), target_status, best); select_next_node(cur->right(), target_status, best); } bool has_unvisited_open_node(node* cur) const { if (!cur || cur->get_status() == status::closed) return false; if (cur->get_status() == status::open && cur->num_activations() == 0) return true; return has_unvisited_open_node(cur->left()) || has_unvisited_open_node(cur->right()); } unsigned count_unsolved_nodes(node* cur) const { if (!cur || cur->get_status() == status::closed) return 0; return 1 + count_unsolved_nodes(cur->left()) + count_unsolved_nodes(cur->right()); } unsigned count_active_nodes(node* cur) const { if (!cur || cur->get_status() == status::closed) return 0; return (cur->get_status() == status::active ? 1 : 0) + count_active_nodes(cur->left()) + count_active_nodes(cur->right()); } // Find the depth of the shallowest leaf node that at least 1 worker has timed out on // Used for tree expansion policy void find_shallowest_timed_out_leaf_depth(node* cur, unsigned& best_depth) const { if (!cur || cur->get_status() == status::closed) return; if (cur->is_leaf() && cur->effort_spent() > 0) best_depth = std::min(best_depth, cur->depth()); find_shallowest_timed_out_leaf_depth(cur->left(), best_depth); find_shallowest_timed_out_leaf_depth(cur->right(), best_depth); } bool should_split(node* n) { if (!n || n->get_status() != status::active || !n->is_leaf()) return false; unsigned num_active_nodes = count_active_nodes(m_root.get()); unsigned unsolved_tree_size = count_unsolved_nodes(m_root.get()); // If the tree is already large compared to the number of active nodes, be more aggressive about splitting to encourage exploration if (unsolved_tree_size >= num_active_nodes * m_expand_factor) return false; // ONLY throttle when tree is "large enough" if (unsolved_tree_size >= m_min_tree_size) { if (has_unvisited_open_node(m_root.get())) // Do not expand if there are still unvisited open nodes (prioritize exploration before expansion) return false; if (m_rand(2) != 0) // Random throttling (50% rejection) return false; } unsigned shallowest_timed_out_leaf_depth = UINT_MAX; find_shallowest_timed_out_leaf_depth(m_root.get(), shallowest_timed_out_leaf_depth); return n->depth() == shallowest_timed_out_leaf_depth; } // Bubble to the highest ancestor where ALL literals in the resolvent // are present somewhere on the path from that ancestor to root node* find_highest_attach(node* p, vector const& resolvent) { node* candidate = p; node* attach_here = p; while (candidate) { bool all_found = true; for (auto const& r : resolvent) { bool found = false; for (node* q = candidate; q; q = q->parent()) { if (q->get_literal() == r) { found = true; break; } } if (!found) { all_found = false; break; } } if (all_found) { attach_here = candidate; // bubble up to this node } candidate = candidate->parent(); } return attach_here; } // Propagate closure upward via sibling resolution starting at node `cur`. // Returns true iff global UNSAT was detected. bool propagate_closure_upward(node* cur) { while (true) { node* parent = cur->parent(); if (!parent) return false; auto left = parent->left(); auto right = parent->right(); if (!left || !right) return false; if (left->get_status() != status::closed || right->get_status() != status::closed) return false; if (left->get_core().empty() || right->get_core().empty()) return false; auto res = compute_sibling_resolvent(left, right); if (res.empty()) { close(m_root.get(), res); // global UNSAT return true; } close(parent, res); cur = parent; // keep bubbling } } void close(node *n, vector const &C) { if (!n || n->get_status() == status::closed) return; n->set_status(status::closed); n->set_core(C); close(n->left(), C); close(n->right(), C); } // Invariants: // Cores labeling nodes are subsets of the literals on the path to the node and the (external) assumption // literals. If a parent is open, then the one of the children is open. void close_with_core(node *n, vector const &C) { if (!n) return; // If the node is closed AND has a stronger or equal core, we are done. // Otherwise, closed nodes may still accept a different (stronger) core to enable pruning/resolution higher in the tree. auto subseteq = [](vector const& A, vector const& B) { return all_of(A, [&](auto const &a) { return B.contains(a); }); }; if (n->get_status() == status::closed && subseteq(n->get_core(), C)) return; node *p = n->parent(); // The conflict does NOT depend on the decision literal at node n, so n’s decision literal is irrelevant to this conflict // thus the entire subtree under n is closed, so the conflict should be attached higher, at the nearest ancestor that does participate // NOTE: I think this is dead code because the backtrack function already walks up to the nearest ancestor whose literal is in the conflict, which is the only place where this is called // Keep for now since it does generalize this function to be used for arbitrary conflict attachment if (p && all_of(C, [n](auto const &l) { return l != n->get_literal(); })) { close_with_core(p, C); return; } // Close descendants WITHOUT resolving close(n, C); if (!p) return; auto left = p->left(); auto right = p->right(); if (!left || !right) return; // only attempt when both children are closed and each has a *non-empty* core if (left->get_status() != status::closed || right->get_status() != status::closed) return; if (left->get_core().empty() || right->get_core().empty()) return; auto resolvent = compute_sibling_resolvent(left, right); if (resolvent.empty()) { // empty resolvent => global UNSAT close(m_root.get(), resolvent); return; } auto attach = find_highest_attach(p, resolvent); close(attach, resolvent); // try to propagate the highest attach node upward *with sibling resolution* // this handles the case when non-chronological backjumping takes us to a node whose sibling was closed by another thread node* cur = attach; propagate_closure_upward(cur); } // Given complementary sibling nodes for literals x and ¬x, sibling resolvent = (core_left ∪ core_right) \ {x, // ¬x} vector compute_sibling_resolvent(node *left, node *right) { vector res; auto &core_l = left->get_core(); auto &core_r = right->get_core(); if (core_l.empty() || core_r.empty() || left->parent() != right->parent()) return res; auto lit_l = left->get_literal(); auto lit_r = right->get_literal(); for (auto const &lit : core_l) if (lit != lit_l && !res.contains(lit)) res.push_back(lit); for (auto const &lit : core_r) if (lit != lit_r && !res.contains(lit)) res.push_back(lit); return res; } public: tree(literal const &null_literal) : m_null_literal(null_literal) { reset(); } void set_seed(unsigned seed) { m_rand.set_seed(seed); } void set_effort_unit(unsigned effort_unit) { m_effort_unit = std::max(1, effort_unit); } void reset() { m_root = alloc(node, m_null_literal, nullptr); } // On timeout, either expand the current leaf or reopen the node for a // later revisit, depending on the tree-expansion heuristic. bool try_split(node *n, literal const &a, literal const &b, unsigned effort) { if (is_lease_canceled(n)) return false; // Record at most one effort contribution per concurrent round on this node. // Stale workers still contribute, but only via the round-local maximum. n->update_round_max_effort(effort); bool did_split = false; if (should_split(n)) { n->split(a, b); did_split = true; } return did_split; } // conflict is given by a set of literals. // they are subsets of the literals on the path from root to n AND the external assumption literals void backtrack(node *n, vector const &conflict) { if (!n) return; if (conflict.empty()) { close_with_core(m_root.get(), conflict); return; } SASSERT(n != m_root.get()); // all literals in conflict are on the path from root to n // remove assumptions from conflict to ensure this. DEBUG_CODE(auto on_path = [&](literal const &a) { node *p = n; while (p) { if (p->get_literal() == a) return true; p = p->parent(); } return false; }; SASSERT(all_of(conflict, [&](auto const &a) { return on_path(a); }));); // Walk upward to find the nearest ancestor whose decision participates in the conflict while (n) { // Does the UNSAT core contain the decision literal at node n? // If yes, i.e. if the core contains n->literal, then the conflict depends on the decision made at node n. if (any_of(conflict, [&](auto const &a) { return a == n->get_literal(); })) { // close the subtree under n (preserves core attached to n), and attempt to resolve upwards close_with_core(n, conflict); return; } n = n->parent(); } UNREACHABLE(); } // Try to select an open node using the select_next_node policy // If there are no open nodes, try to select an active node for portfolio solving node* activate_best_node() { candidate best; select_next_node(m_root.get(), status::open, best); if (!best.n) { IF_VERBOSE(1, verbose_stream() << "NO OPEN NODES, trying active nodes for portfolio solving\n";); select_next_node(m_root.get(), status::active, best); // If no open nodes, only then consider active nodes for selection } if (!best.n) return nullptr; best.n->mark_new_activation(); return best.n; } node* activate_root() { if (m_root->get_status() == status::closed) return nullptr; m_root->mark_new_activation(); return m_root.get(); } void find_nonclosed_nodes_with_literal(literal const& lit, ptr_vector>& out) { find_nonclosed_nodes_with_literal_rec(m_root.get(), lit, out); } void find_nonclosed_nodes_with_literal_rec(node* n, literal const& lit, ptr_vector>& out) { if (!n) return; if (!Config::literal_is_null(n->get_literal()) && n->get_literal() == lit && n->get_status() != status::closed) out.push_back(n); find_nonclosed_nodes_with_literal_rec(n->left(), lit, out); find_nonclosed_nodes_with_literal_rec(n->right(), lit, out); } void dec_active_workers(node* n) { if (!n) return; n->dec_active_workers(); } bool is_lease_canceled(node* n) const { return !n || n->get_status() == status::closed; } vector const &get_core_from_root() const { return m_root->get_core(); } bool is_closed() const { return m_root->get_status() == status::closed; } std::ostream &display(std::ostream &out) const { m_root->display(out, 0); return out; } }; } // namespace search_tree