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add on_binding callbacks across APIs

update release notes,
add to Java, .Net, C++
This commit is contained in:
Nikolaj Bjorner 2025-08-07 07:50:08 -07:00
parent 30830aae75
commit fa3d341b18
6 changed files with 90 additions and 1 deletions

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@ -64,7 +64,15 @@ namespace Microsoft.Z3
/// <param name="idx">If the term is a bit-vector, then an index into the bit-vector being branched on</param>
/// <param name="phase">The tentative truth-value</param>
public delegate void DecideEh(Expr term, uint idx, bool phase);
/// <summary>
/// Delegate type for callback when a quantifier is bound to an instance.
/// </summary>
/// <param name="q">Quantifier</param>
/// <param name="inst">Instance</param>
/// <returns>true if binding is allowed to take effect in the solver, false if blocked by callback</returns>
public delegate bool OnBindingEh(Expr q, Expr inst);
// access managed objects through a static array.
// thread safety is ignored for now.
GCHandle gch;
@ -78,6 +86,7 @@ namespace Microsoft.Z3
EqEh diseq_eh;
CreatedEh created_eh;
DecideEh decide_eh;
OnBindingEh on_binding_eh;
Native.Z3_push_eh push_eh;
Native.Z3_pop_eh pop_eh;
@ -89,6 +98,7 @@ namespace Microsoft.Z3
Native.Z3_eq_eh diseq_wrapper;
Native.Z3_decide_eh decide_wrapper;
Native.Z3_created_eh created_wrapper;
Native.Z3_on_binding_eh on_binding_wrapper;
void Callback(Action fn, Z3_solver_callback cb)
{
@ -175,6 +185,19 @@ namespace Microsoft.Z3
prop.Callback(() => prop.decide_eh(t, idx, phase), cb);
}
static bool _on_binding(voidp _ctx, Z3_solver_callback cb, Z3_ast _q, Z3_ast _inst)
{
var prop = (UserPropagator)GCHandle.FromIntPtr(_ctx).Target;
using var q = Expr.Create(prop.ctx, _q);
using var inst = Expr.Create(prop.ctx, _inst);
bool result = true;
prop.Callback(() => {
if (prop.on_binding_wrapper != null)
result = prop.on_binding_eh(q, inst);
}, cb);
return result;
}
/// <summary>
/// Propagator constructor from a solver class.
/// </summary>
@ -362,6 +385,20 @@ namespace Microsoft.Z3
}
}
/// <summary>
/// Set binding callback
/// </summary>
public OnBindingEh OnBinding
{
set
{
this.on_binding_wrapper = _on_binding;
this.on_binding_eh = value;
if (solver != null)
Native.Z3_solver_propagate_on_binding(ctx.nCtx, solver.NativeObject, on_binding_wrapper);
}
}
/// <summary>
/// Set the next decision
@ -378,6 +415,8 @@ namespace Microsoft.Z3
return Native.Z3_solver_next_split(ctx.nCtx, this.callback, e?.NativeObject ?? IntPtr.Zero, idx, phase) != 0;
}
/// <summary>
/// Track assignments to a term
/// </summary>