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Updates for the .NET, Java, and ML APIs for recently changed fixedpoint and interpolation functionality.

Fixes #103
This commit is contained in:
Christoph M. Wintersteiger 2015-05-23 16:53:47 +01:00
parent e33ff42766
commit d8f6d84217
12 changed files with 529 additions and 438 deletions

View file

@ -59,11 +59,7 @@ namespace Microsoft.Z3
CheckContextMatch(p);
ASTVector seq = new ASTVector(this, Native.Z3_get_interpolant(nCtx, pf.NativeObject, pat.NativeObject, p.NativeObject));
uint n = seq.Size;
Expr[] res = new Expr[n];
for (uint i = 0; i < n; i++)
res[i] = Expr.Create(this, seq[i].NativeObject);
return res;
return seq.ToExprArray();
}
/// <summary>
@ -72,7 +68,7 @@ namespace Microsoft.Z3
/// <remarks>For more information on interpolation please refer
/// too the function Z3_compute_interpolant in the C/C++ API, which is
/// well documented.</remarks>
public Z3_lbool ComputeInterpolant(Expr pat, Params p, out ASTVector interp, out Model model)
public Z3_lbool ComputeInterpolant(Expr pat, Params p, out Expr[] interp, out Model model)
{
Contract.Requires(pat != null);
Contract.Requires(p != null);
@ -84,7 +80,7 @@ namespace Microsoft.Z3
IntPtr i = IntPtr.Zero, m = IntPtr.Zero;
int r = Native.Z3_compute_interpolant(nCtx, pat.NativeObject, p.NativeObject, ref i, ref m);
interp = new ASTVector(this, i);
interp = new ASTVector(this, i).ToExprArray();
model = new Model(this, m);
return (Z3_lbool)r;
}