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fix location of level retrieval
Signed-off-by: Nikolaj Bjorner <nbjorner@microsoft.com>
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@ -110,6 +110,9 @@ public:
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bool lo, s;
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expr* t1;
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rational n;
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if (!shared(t)) {
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return;
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}
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if (is_bound(t, t1, lo, s, n)) {
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if (sign) {
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// !(n <= t1) <=> t1 <= n - 1
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@ -202,8 +202,8 @@ struct ctx_simplify_tactic::imp {
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}
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void cache_core(expr * from, expr * to) {
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TRACE("ctx_simplify_tactic_cache", tout << "caching\n" << mk_ismt2_pp(from, m) << "\n--->\n" << mk_ismt2_pp(to, m) << "\n";);
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unsigned id = from->get_id();
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TRACE("ctx_simplify_tactic_cache", tout << "caching " << id << " @ " << scope_level() << "\n" << mk_ismt2_pp(from, m) << "\n--->\n" << mk_ismt2_pp(to, m) << "\n";);
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m_cache.reserve(id+1);
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cache_cell & cell = m_cache[id];
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void * mem = m_allocator.allocate(sizeof(cached_result));
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@ -270,11 +270,11 @@ struct ctx_simplify_tactic::imp {
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if (num_scopes == 0)
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return;
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SASSERT(num_scopes <= scope_level());
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unsigned lvl = scope_level();
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m_simp->pop(num_scopes);
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// restore cache
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unsigned lvl = scope_level();
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for (unsigned i = 0; i < num_scopes; i++) {
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restore_cache(lvl);
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lvl--;
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