mirror of
https://github.com/Z3Prover/z3
synced 2025-04-29 11:55:51 +00:00
reset backtrack level at each cube
Signed-off-by: Nikolaj Bjorner <nbjorner@microsoft.com>
This commit is contained in:
parent
ee3ed3a27a
commit
cb7e53aae4
2 changed files with 6 additions and 4 deletions
|
@ -364,9 +364,10 @@ namespace Microsoft.Z3
|
|||
/// </summary>
|
||||
public IEnumerable<BoolExpr> Cube()
|
||||
{
|
||||
int rounds = 0;
|
||||
while (true) {
|
||||
BoolExpr r = (BoolExpr)Expr.Create(Context, Native.Z3_solver_cube(Context.nCtx, NativeObject, BacktrackLevel));
|
||||
var lvl = BacktrackLevel;
|
||||
BacktrackLevel = uint.MaxValue;
|
||||
BoolExpr r = (BoolExpr)Expr.Create(Context, Native.Z3_solver_cube(Context.nCtx, NativeObject, lvl));
|
||||
if (r.IsFalse) {
|
||||
break;
|
||||
}
|
||||
|
@ -374,7 +375,6 @@ namespace Microsoft.Z3
|
|||
yield return r;
|
||||
break;
|
||||
}
|
||||
++rounds;
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue