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fix: add missing API bindings from discussion #8992 for Go and TypeScript

- Go tactic.go: add Goal.Depth(), Goal.Precision(), Goal.Translate(), Goal.ConvertModel()
- Go solver.go: add FuncEntry struct, FuncInterp.GetEntry/SetElse/AddEntry, Model.HasInterp
- TypeScript types.ts + high-level.ts: add Seq.map/mapi/foldl/foldli

Co-authored-by: NikolajBjorner <3085284+NikolajBjorner@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-15 18:17:24 +00:00
parent 5fcb673c58
commit bb8eb7f779
4 changed files with 123 additions and 0 deletions

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@ -200,6 +200,29 @@ func (g *Goal) Reset() {
C.Z3_goal_reset(g.ctx.ptr, g.ptr)
}
// Depth returns the depth of the goal.
// It tracks how many times the goal was transformed by a tactic.
func (g *Goal) Depth() uint {
return uint(C.Z3_goal_depth(g.ctx.ptr, g.ptr))
}
// Precision returns the precision of the goal as a uint.
// Possible values: 0 = precise, 1 = under-approximation, 2 = over-approximation, 3 = under+over.
func (g *Goal) Precision() uint {
return uint(C.Z3_goal_precision(g.ctx.ptr, g.ptr))
}
// Translate creates a copy of the goal in the target context.
func (g *Goal) Translate(target *Context) *Goal {
return newGoal(target, C.Z3_goal_translate(g.ctx.ptr, g.ptr, target.ptr))
}
// ConvertModel converts a model from the original goal into a model for this goal.
// Use this when a tactic has transformed the goal and you need a model for the original.
func (g *Goal) ConvertModel(m *Model) *Model {
return newModel(g.ctx, C.Z3_goal_convert_model(g.ctx.ptr, g.ptr, m.ptr))
}
// String returns the string representation of the goal.
func (g *Goal) String() string {
return C.GoString(C.Z3_goal_to_string(g.ctx.ptr, g.ptr))