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https://github.com/Z3Prover/z3
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Refer to macOS rather than Mac OS / OSX.
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parent
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commit
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17 changed files with 33 additions and 33 deletions
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@ -45,7 +45,7 @@ Revision History:
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// For SSE2, it is best to use compiler intrinsics because this makes it completely
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// clear to the compiler what instructions should be used. E.g., for sqrt(), the Windows compiler selects
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// the x87 FPU, even when /arch:SSE2 is on.
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// Luckily, these are kind of standardized, at least for Windows/Linux/OSX.
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// Luckily, these are kind of standardized, at least for Windows/Linux/macOS.
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#ifdef __clang__
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#undef USE_INTRINSICS
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#endif
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@ -75,14 +75,14 @@ hwf_manager::hwf_manager() :
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#endif
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#endif
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#else
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// OSX/Linux: Nothing.
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// macOS/Linux: Nothing.
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#endif
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// We only set the precision of the FPU here in the constructor. At the moment, there are no
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// other parts of the code that could overwrite this, and Windows takes care of context switches.
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// CMW: I'm not sure what happens on CPUs with hyper-threading (since the FPU is shared).
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// I have yet to discover whether Linux and OSX save the FPU state when switching context.
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// I have yet to discover whether Linux and macOS save the FPU state when switching context.
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// As long as we stick to using the SSE2 FPU though, there shouldn't be any problems with respect
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// to the precision (not sure about the rounding modes though).
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}
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@ -279,7 +279,7 @@ void hwf_manager::fma(mpf_rounding_mode rm, hwf const & x, hwf const & y, hwf co
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#endif
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#endif
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#else
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// Linux, OSX
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// Linux, macOS
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o.value = ::fma(x.value, y.value, z.value);
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#endif
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#endif
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@ -331,7 +331,7 @@ void hwf_manager::round_to_integral(mpf_rounding_mode rm, hwf const & x, hwf & o
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}
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#endif
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#else
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// Linux, OSX.
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// Linux, macOS.
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o.value = nearbyint(x.value);
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#endif
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}
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@ -623,7 +623,7 @@ void hwf_manager::set_rounding_mode(mpf_rounding_mode rm)
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UNREACHABLE(); // Note: MPF_ROUND_NEAREST_TAWAY is not supported by the hardware!
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}
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#endif
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#else // OSX/Linux
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#else // macOS/Linux
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switch (rm) {
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case MPF_ROUND_NEAREST_TEVEN:
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SETRM(FE_TONEAREST);
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@ -27,7 +27,7 @@ Revision History:
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// Windows
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#include<windows.h>
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#elif defined(__APPLE__) && defined(__MACH__)
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// Mac OS X
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// macOS
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#include<mach/mach.h>
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#include<mach/clock.h>
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#include<sys/time.h>
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@ -59,7 +59,7 @@ struct scoped_timer::imp {
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HANDLE m_timer;
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bool m_first;
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#elif defined(__APPLE__) && defined(__MACH__)
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// Mac OS X
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// macOS
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pthread_t m_thread_id;
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pthread_attr_t m_attributes;
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unsigned m_interval;
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@ -89,7 +89,7 @@ struct scoped_timer::imp {
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}
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}
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#elif defined(__APPLE__) && defined(__MACH__)
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// Mac OS X
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// macOS
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static void * thread_func(void * arg) {
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scoped_timer::imp * st = static_cast<scoped_timer::imp*>(arg);
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@ -153,7 +153,7 @@ struct scoped_timer::imp {
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ms,
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WT_EXECUTEINTIMERTHREAD);
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#elif defined(__APPLE__) && defined(__MACH__)
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// Mac OS X
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// macOS
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m_interval = ms?ms:0xFFFFFFFF;
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if (pthread_attr_init(&m_attributes) != 0)
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throw default_exception("failed to initialize timer thread attributes");
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@ -194,7 +194,7 @@ struct scoped_timer::imp {
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m_timer,
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INVALID_HANDLE_VALUE);
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#elif defined(__APPLE__) && defined(__MACH__)
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// Mac OS X
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// macOS
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// If the waiting-thread is not up and waiting yet,
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// we can make sure that it finishes quickly by
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@ -70,7 +70,7 @@ public:
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#undef min
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#elif defined(__APPLE__) && defined (__MACH__) // Mac OS X
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#elif defined(__APPLE__) && defined (__MACH__) // macOS
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#include<mach/mach.h>
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#include<mach/clock.h>
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