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https://github.com/Z3Prover/z3
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Merge branch 'bvsls' of https://git01.codeplex.com/z3 into bvsls
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commit
5f040e7480
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@ -43,7 +43,7 @@ Notes:
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#define _RESTART_LIMIT_ 10
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// 0 = initialize with all zero, 1 initialize with random value
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#define _RESTART_INIT_ 0
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// 0 = even intervals, 1 = pseudo luby, 2 = real luby, 3 = armin, 4 = rapid
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// 0 = even intervals, 1 = pseudo luby, 2 = real luby, 3 = armin, 4 = rapid, 5 = minisat
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#define _RESTART_SCHEME_ 1
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// base value c for armin restart scheme using c^inner - only applies for _RESTART_SCHEME_ 3
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#define _RESTART_CONST_ARMIN_ 3.0
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@ -105,6 +105,10 @@ Notes:
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// 0 = initialize with one, 1 = initialize with number of assertions
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#define _UCT_INIT_ 1
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// do we gradually reduce the touched values of _UCT_?
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#define _UCT_FORGET_ 0
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#define _UCT_FORGET_FACTOR_ 0.5
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// shall we use addition/subtraction?
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#define _USE_ADDSUB_ 1
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@ -26,7 +26,6 @@ Notes:
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#include"elim_uncnstr_tactic.h"
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#include"nnf_tactic.h"
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#include"stopwatch.h"
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#include"sls_tactic.h"
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#include"sls_params.hpp"
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#include"sls_engine.h"
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@ -163,7 +162,7 @@ tactic * mk_preamble(ast_manager & m, params_ref const & p) {
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// Andreas: It would be cool to get rid of shared top level assertions but which simplification is doing this?
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//mk_ctx_simplify_tactic(m, ctx_p),
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// Andreas: This one at least eliminates top level duplicates ...
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mk_simplify_tactic(m),
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//mk_simplify_tactic(m),
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// Andreas: How does a NNF actually look like? Can it contain ITE operators?
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mk_nnf_tactic(m, p));
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}
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@ -276,6 +276,20 @@ public:
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}
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#endif
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void uct_forget(goal_ref const & g) {
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expr * e;
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unsigned touched_old, touched_new;
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for (unsigned i = 0; i < g->size(); i++)
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{
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e = g->form(i);
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touched_old = m_scores.find(e).touched;
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touched_new = (unsigned)((touched_old - 1) * _UCT_FORGET_FACTOR_ + 1);
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m_scores.find(e).touched = touched_new;
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m_touched += touched_new - touched_old;
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}
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}
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void initialize(app * n) {
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// Build score table
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if (!m_scores.contains(n)) {
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@ -1196,6 +1210,8 @@ public:
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double q = vscore.score + _UCT_CONSTANT_ * sqrt(log((double)m_touched)/vscore.touched);
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#elif _UCT_ == 2
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double q = vscore.score + (_UCT_CONSTANT_ * (flip - vscore.touched)) / sz;
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#elif _UCT_ == 3
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double q = vscore.score + _UCT_CONSTANT_ * sqrt(log(m_touched)/vscore.touched) + (get_random_uint(16) * 0.1 / (2<<16));
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#endif
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if (q > max && m_mpz_manager.neq(get_value(e), m_one) ) { max = q; pos = i; }
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}
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@ -1203,7 +1219,7 @@ public:
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if (pos == static_cast<unsigned>(-1))
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return m_temp_constants;
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#if _UCT_ == 1
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#if _UCT_ == 1 || _UCT_ == 3
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m_scores.find(g->form(pos)).touched++;
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m_touched++;
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#elif _UCT_ == 2
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@ -1344,6 +1360,8 @@ public:
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double q = vscore.score + _UCT_CONSTANT_ * sqrt(log((double)m_touched) / vscore.touched);
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#elif _UCT_ == 2
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double q = vscore.score + (_UCT_CONSTANT_ * (flip - vscore.touched)) / sz;
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#elif _UCT_ == 3
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double q = vscore.score + _UCT_CONSTANT_ * sqrt(log(m_touched)/vscore.touched) + (get_random_uint(16) * 0.1 / (2<<16));
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#endif
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if (q > max && m_mpz_manager.neq(get_value(e), m_one) ) { max = q; pos = i; }
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}
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@ -1351,7 +1369,7 @@ public:
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if (pos == static_cast<unsigned>(-1))
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return 0;
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#if _UCT_ == 1
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#if _UCT_ == 1 || _UCT_ == 3
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m_scores.find(g->form(pos)).touched++;
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m_touched++;
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#elif _UCT_ == 2
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