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https://github.com/Z3Prover/z3
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remove interpolation and duality dependencies
Signed-off-by: Nikolaj Bjorner <nbjorner@microsoft.com>
This commit is contained in:
parent
d088a1b9f6
commit
4f5775c531
59 changed files with 3 additions and 26262 deletions
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@ -80,7 +80,6 @@ set(Z3_DOTNET_ASSEMBLY_SOURCES_IN_SRC_TREE
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Global.cs
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Goal.cs
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IDecRefQueue.cs
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InterpolationContext.cs
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IntExpr.cs
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IntNum.cs
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IntSort.cs
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@ -1,161 +0,0 @@
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/*++
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Copyright (c) 2015 Microsoft Corporation
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--*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Diagnostics.Contracts;
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using System.Runtime.InteropServices;
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namespace Microsoft.Z3
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{
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/// <summary>
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/// The InterpolationContext is suitable for generation of interpolants.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the C/C++ API, which is well documented.</remarks>
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[ContractVerification(true)]
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public class InterpolationContext : Context
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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public InterpolationContext() : base() { }
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <remarks><seealso cref="Context"/></remarks>
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public InterpolationContext(Dictionary<string, string> settings) : base(settings) { }
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#region Terms
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/// <summary>
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/// Create an expression that marks a formula position for interpolation.
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/// </summary>
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public BoolExpr MkInterpolant(BoolExpr a)
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{
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Contract.Requires(a != null);
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Contract.Ensures(Contract.Result<BoolExpr>() != null);
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CheckContextMatch(a);
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return new BoolExpr(this, Native.Z3_mk_interpolant(nCtx, a.NativeObject));
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}
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#endregion
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/// <summary>
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/// Computes an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_get_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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public BoolExpr[] GetInterpolant(Expr pf, Expr pat, Params p)
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{
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Contract.Requires(pf != null);
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Contract.Requires(pat != null);
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Contract.Requires(p != null);
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Contract.Ensures(Contract.Result<Expr>() != null);
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CheckContextMatch(pf);
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CheckContextMatch(pat);
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CheckContextMatch(p);
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ASTVector seq = new ASTVector(this, Native.Z3_get_interpolant(nCtx, pf.NativeObject, pat.NativeObject, p.NativeObject));
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return seq.ToBoolExprArray();
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}
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/// <summary>
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/// Computes an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_compute_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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public Z3_lbool ComputeInterpolant(Expr pat, Params p, out BoolExpr[] interp, out Model model)
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{
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Contract.Requires(pat != null);
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Contract.Requires(p != null);
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Contract.Ensures(Contract.ValueAtReturn(out interp) != null);
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Contract.Ensures(Contract.ValueAtReturn(out model) != null);
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CheckContextMatch(pat);
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CheckContextMatch(p);
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IntPtr i = IntPtr.Zero, m = IntPtr.Zero;
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int r = Native.Z3_compute_interpolant(nCtx, pat.NativeObject, p.NativeObject, ref i, ref m);
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interp = new ASTVector(this, i).ToBoolExprArray();
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model = new Model(this, m);
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return (Z3_lbool)r;
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}
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/// <summary>
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/// Return a string summarizing cumulative time used for interpolation.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_interpolation_profile in the C/C++ API, which is
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/// well documented.</remarks>
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public string InterpolationProfile()
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{
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return Native.Z3_interpolation_profile(nCtx);
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}
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/// <summary>
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/// Checks the correctness of an interpolant.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_check_interpolant in the C/C++ API, which is
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/// well documented.</remarks>
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public int CheckInterpolant(Expr[] cnsts, uint[] parents, BoolExpr[] interps, out string error, Expr[] theory)
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{
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Contract.Requires(cnsts.Length == parents.Length);
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Contract.Requires(cnsts.Length == interps.Length + 1);
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IntPtr n_err_str;
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int r = Native.Z3_check_interpolant(nCtx,
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(uint)cnsts.Length,
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Expr.ArrayToNative(cnsts),
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parents,
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Expr.ArrayToNative(interps),
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out n_err_str,
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(uint)theory.Length,
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Expr.ArrayToNative(theory));
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error = Marshal.PtrToStringAnsi(n_err_str);
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return r;
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}
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/// <summary>
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/// Reads an interpolation problem from a file.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_read_interpolation_problem in the C/C++ API, which is
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/// well documented.</remarks>
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public int ReadInterpolationProblem(string filename, out Expr[] cnsts, out uint[] parents, out string error, out Expr[] theory)
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{
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uint num = 0;
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IntPtr n_err_str;
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ASTVector _cnsts = new ASTVector(this);
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ASTVector _theory = new ASTVector(this);
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int r = Native.Z3_read_interpolation_problem(nCtx, _cnsts.NativeObject, ref num, out parents, filename, out n_err_str, _theory.NativeObject);
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error = Marshal.PtrToStringAnsi(n_err_str);
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cnsts = _cnsts.ToExprArray();
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parents = new uint[num];
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theory = _theory.ToExprArray();
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return r;
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}
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/// <summary>
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/// Writes an interpolation problem to a file.
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/// </summary>
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/// <remarks>For more information on interpolation please refer
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/// too the function Z3_write_interpolation_problem in the C/C++ API, which is
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/// well documented.</remarks>
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public void WriteInterpolationProblem(string filename, Expr[] cnsts, uint[] parents, Expr[] theory)
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{
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Contract.Requires(cnsts.Length == parents.Length);
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Native.Z3_write_interpolation_problem(nCtx, (uint)cnsts.Length, Expr.ArrayToNative(cnsts), parents, filename, (uint)theory.Length, Expr.ArrayToNative(theory));
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}
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}
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}
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