mirror of
https://github.com/Z3Prover/z3
synced 2025-10-08 17:01:55 +00:00
add search tree template
Signed-off-by: Nikolaj Bjorner <nbjorner@microsoft.com>
This commit is contained in:
parent
de900d4745
commit
41e62fe173
4 changed files with 422 additions and 0 deletions
|
@ -108,6 +108,7 @@ add_executable(test-z3
|
|||
sat_user_scope.cpp
|
||||
scoped_timer.cpp
|
||||
scoped_vector.cpp
|
||||
search_tree.cpp
|
||||
simple_parser.cpp
|
||||
simplex.cpp
|
||||
simplifier.cpp
|
||||
|
|
|
@ -271,4 +271,5 @@ int main(int argc, char ** argv) {
|
|||
TST(scoped_vector);
|
||||
TST(sls_seq_plugin);
|
||||
TST(ho_matcher);
|
||||
TST(search_tree);
|
||||
}
|
||||
|
|
190
src/test/search_tree.cpp
Normal file
190
src/test/search_tree.cpp
Normal file
|
@ -0,0 +1,190 @@
|
|||
#include "util/search_tree.h"
|
||||
#include "util/trace.h"
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
// Initially there are no cubes.
|
||||
// workers that enter at this stage will receive an empty cube to work on.
|
||||
// If they succeeed, they return the empty conflict.
|
||||
// If they fail, they generate two cubes, one with +id and one with -id
|
||||
// and add them to the cube manager.
|
||||
|
||||
struct literal {
|
||||
using atom = unsigned;
|
||||
atom a;
|
||||
bool sign;
|
||||
literal(atom a, bool s = false) : a(a), sign(s) {}
|
||||
literal operator~() const { return literal(a, !sign); }
|
||||
bool operator==(literal const& other) const { return a == other.a && sign == other.sign; }
|
||||
};
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& out, literal lit) {
|
||||
if (lit.a == UINT_MAX) {
|
||||
out << "null";
|
||||
return out;
|
||||
}
|
||||
if (!lit.sign)
|
||||
out << "-";
|
||||
out << lit.a;
|
||||
return out;
|
||||
}
|
||||
|
||||
struct literal_config {
|
||||
using literal = literal;
|
||||
static bool literal_is_null(literal const& l) { return l.a == UINT_MAX; }
|
||||
static literal null_literal() { return literal(UINT_MAX); }
|
||||
static std::ostream& display_literal(std::ostream& out, literal l) { return out << l; }
|
||||
};
|
||||
|
||||
|
||||
using literal_vector = vector<literal>;
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& out, literal_vector const& v) {
|
||||
out << "[";
|
||||
for (unsigned i = 0; i < v.size(); ++i) {
|
||||
if (i > 0)
|
||||
out << " ";
|
||||
out << v[i];
|
||||
}
|
||||
out << "]";
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
class cube_manager {
|
||||
using node = search_tree::node<literal_config>;
|
||||
using status = search_tree::status;
|
||||
using literal = typename literal_config::literal;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
search_tree::tree<literal_config> tree;
|
||||
unsigned num_workers = 0;
|
||||
std::atomic<unsigned> num_waiting = 0;
|
||||
public:
|
||||
cube_manager(unsigned num_workers) : num_workers(num_workers), tree(literal_config::null_literal()) {}
|
||||
~cube_manager() {}
|
||||
|
||||
void split(node* n, literal a, literal b) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
IF_VERBOSE(1, verbose_stream() << "adding literal " << a << " and " << b << "\n";);
|
||||
tree.split(n, a, b);
|
||||
IF_VERBOSE(1, tree.display(verbose_stream()););
|
||||
cv.notify_all();
|
||||
}
|
||||
|
||||
bool get_cube(node*& n, literal_vector& cube) {
|
||||
cube.reset();
|
||||
std::unique_lock<std::mutex> lock(mutex);
|
||||
node* t = nullptr;
|
||||
while ((t = tree.activate_node(n)) == nullptr) {
|
||||
// if all threads have reported they are done, then return false
|
||||
// otherwise wait for condition variable
|
||||
IF_VERBOSE(1, verbose_stream() << "waiting... " << "\n";);
|
||||
if (tree.is_closed()) {
|
||||
IF_VERBOSE(1, verbose_stream() << "all done\n";);
|
||||
cv.notify_all();
|
||||
return false;
|
||||
}
|
||||
cv.wait(lock);
|
||||
}
|
||||
n = t;
|
||||
while (t) {
|
||||
if (literal_config::literal_is_null(t->get_literal()))
|
||||
break;
|
||||
cube.push_back(t->get_literal());
|
||||
t = t->parent();
|
||||
}
|
||||
// IF_VERBOSE(1, verbose_stream() << "got cube " << cube << " from " << " " << t->get_status() << "\n";);
|
||||
return true;
|
||||
}
|
||||
|
||||
void backtrack(node* n, literal_vector const& core) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
IF_VERBOSE(1, verbose_stream() << "backtrack " << core << "\n"; tree.display(verbose_stream()););
|
||||
tree.backtrack(n, core);
|
||||
if (tree.is_closed()) {
|
||||
IF_VERBOSE(1, verbose_stream() << "all done\n";);
|
||||
cv.notify_all();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
class worker {
|
||||
unsigned id;
|
||||
cube_manager& cm;
|
||||
random_gen m_rand;
|
||||
|
||||
bool solve_cube(const literal_vector& cube) {
|
||||
// dummy implementation
|
||||
IF_VERBOSE(0, verbose_stream() << id << " solving " << cube << "\n";);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50 + m_rand(100)));
|
||||
// the deeper the cube, the more likely we are to succeed.
|
||||
// 1 - (9/10)^(|cube|) success probability
|
||||
if (cube.empty())
|
||||
return false;
|
||||
double prob = m_rand(100);
|
||||
double threshold = 100.0 * (1.0 - std::pow(9.0 / 10.0, cube.size()));
|
||||
bool solved = prob < threshold;
|
||||
IF_VERBOSE(0, verbose_stream() << id << (solved ? " solved " : " failed ") << cube << " " << prob << " " << threshold << "\n";);
|
||||
return solved;
|
||||
}
|
||||
|
||||
public:
|
||||
worker(unsigned id, cube_manager& cm) : id(id), cm(cm), m_rand(id) {
|
||||
m_rand.set_seed(rand()); // make it random across runs
|
||||
}
|
||||
~worker() {}
|
||||
void run() {
|
||||
literal_vector cube;
|
||||
search_tree::node<literal_config>* n = nullptr;
|
||||
while (cm.get_cube(n, cube)) {
|
||||
if (solve_cube(cube)) {
|
||||
literal_vector core;
|
||||
for (auto l : cube)
|
||||
if (m_rand(2) == 0)
|
||||
core.push_back(l);
|
||||
cm.backtrack(n, core);
|
||||
}
|
||||
else {
|
||||
unsigned atom = 1 + cube.size() + 1000 * id;
|
||||
literal lit(atom);
|
||||
cm.split(n, lit, ~lit);
|
||||
IF_VERBOSE(1, verbose_stream() << id << " getting new cube\n";);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class parallel_cuber {
|
||||
unsigned num_workers;
|
||||
std::vector<worker*> workers;
|
||||
cube_manager cm;
|
||||
public:
|
||||
parallel_cuber(unsigned num_workers) :
|
||||
num_workers(num_workers),
|
||||
cm(num_workers) {
|
||||
}
|
||||
~parallel_cuber() {}
|
||||
|
||||
void start() {
|
||||
for (unsigned i = 0; i < num_workers; ++i)
|
||||
workers.push_back(new worker(i, cm));
|
||||
std::vector<std::thread> threads;
|
||||
for (auto w : workers)
|
||||
threads.push_back(std::thread([w]() { w->run(); }));
|
||||
for (auto& t : threads)
|
||||
t.join();
|
||||
for (auto w : workers)
|
||||
delete w;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void tst_search_tree() {
|
||||
parallel_cuber sp(8);
|
||||
sp.start();
|
||||
}
|
230
src/util/search_tree.h
Normal file
230
src/util/search_tree.h
Normal file
|
@ -0,0 +1,230 @@
|
|||
/*++
|
||||
Copyright (c) 2025 Microsoft Corporation
|
||||
|
||||
Module Name:
|
||||
|
||||
search_tree.h
|
||||
|
||||
Abstract:
|
||||
|
||||
A binary search tree for managing the search space of a DPLL(T) solver.
|
||||
It supports splitting on atoms, backtracking on conflicts, and activating nodes.
|
||||
|
||||
Nodes can be in one of three states: open, closed, or active.
|
||||
- Closed nodes are fully explored (both children are closed).
|
||||
- Active nodes have no children and are currently being explored.
|
||||
- Open nodes either have children that are open or are leaves.
|
||||
|
||||
A node can be split if it is active. After splitting, it becomes open and has two open children.
|
||||
|
||||
Backtracking on a conflict closes all nodes below the last node whose atom is in the conflict set.
|
||||
|
||||
Activation searches an open node closest to a seed node.
|
||||
|
||||
Author:
|
||||
|
||||
Ilana Shapiro 2025-9-06
|
||||
|
||||
--*/
|
||||
|
||||
#include "util/util.h"
|
||||
#include "util/vector.h"
|
||||
#pragma once
|
||||
|
||||
namespace search_tree {
|
||||
|
||||
enum class status { open, closed, active };
|
||||
|
||||
template<typename Config>
|
||||
class node {
|
||||
typedef typename Config::literal literal;
|
||||
literal m_literal;
|
||||
node* m_left = nullptr, * m_right = nullptr, * m_parent = nullptr;
|
||||
status m_status;
|
||||
public:
|
||||
node(literal const& l, node* parent) :
|
||||
m_literal(l), m_parent(parent), m_status(status::open) {}
|
||||
~node() {
|
||||
dealloc(m_left);
|
||||
dealloc(m_right);
|
||||
}
|
||||
|
||||
status get_status() const { return m_status; }
|
||||
void set_status(status s) { m_status = s; }
|
||||
literal const& get_literal() const { return m_literal; }
|
||||
void set_literal(literal const& l) { m_literal = l; }
|
||||
bool literal_is_null() const { return Config::is_null(m_literal); }
|
||||
void split(literal const& a, literal const& b) {
|
||||
if (m_status != status::active)
|
||||
return;
|
||||
SASSERT(!m_left);
|
||||
SASSERT(!m_right);
|
||||
m_left = alloc(node<Config>, a, this);
|
||||
m_right = alloc(node<Config>, b, this);
|
||||
m_status = status::open;
|
||||
}
|
||||
|
||||
node* left() const { return m_left; }
|
||||
node* right() const { return m_right; }
|
||||
node* parent() const { return m_parent; }
|
||||
|
||||
void display(std::ostream& out, unsigned indent) const {
|
||||
for (unsigned i = 0; i < indent; ++i)
|
||||
out << " ";
|
||||
Config::display_literal(out, m_literal);
|
||||
out << (get_status() == status::open ? " (o)" : get_status() == status::closed ? " (c)" : " (a)");
|
||||
out << "\n";
|
||||
if (m_left)
|
||||
m_left->display(out, indent + 2);
|
||||
if (m_right)
|
||||
m_right->display(out, indent + 2);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename Config>
|
||||
class tree {
|
||||
typedef typename Config::literal literal;
|
||||
scoped_ptr<node<Config>> m_root = nullptr;
|
||||
literal m_null_literal;
|
||||
random_gen m_rand;
|
||||
|
||||
// return an active node in the subtree rooted at n, or nullptr if there is none
|
||||
// close nodes that are fully explored (whose children are all closed)
|
||||
node<Config>* activate_from_root(node<Config>* n) {
|
||||
if (!n)
|
||||
return nullptr;
|
||||
if (n->get_status() != status::open)
|
||||
return nullptr;
|
||||
auto left = n->left();
|
||||
auto right = n->right();
|
||||
if (!left && !right) {
|
||||
n->set_status(status::active);
|
||||
return n;
|
||||
}
|
||||
node<Config>* nodes[2] = { left, right };
|
||||
unsigned index = m_rand(2);
|
||||
auto child = activate_from_root(nodes[index]);
|
||||
if (child)
|
||||
return child;
|
||||
child = activate_from_root(nodes[1 - index]);
|
||||
if (child)
|
||||
return child;
|
||||
if (left && right && left->get_status() == status::closed && right->get_status() == status::closed)
|
||||
n->set_status(status::closed);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void close_node(node<Config>* n) {
|
||||
if (!n)
|
||||
return;
|
||||
if (n->get_status() == status::closed)
|
||||
return;
|
||||
n->set_status(status::closed);
|
||||
close_node(n->left());
|
||||
close_node(n->right());
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
tree(literal const& null_literal) : m_null_literal(null_literal) {
|
||||
m_root = alloc(node<Config>, m_null_literal, nullptr);
|
||||
m_root->set_status(status::active);
|
||||
}
|
||||
|
||||
void set_seed(unsigned seed) {
|
||||
m_rand.set_seed(seed);
|
||||
}
|
||||
|
||||
// Split current node if it is active.
|
||||
// After the call, n is open and has two children.
|
||||
void split(node<Config>* n, literal const& a, literal const& b) {
|
||||
SASSERT(!Config::literal_is_null(a));
|
||||
SASSERT(!Config::literal_is_null(b));
|
||||
if (n->get_status() == status::active) {
|
||||
n->split(a, b);
|
||||
n->set_status(status::open);
|
||||
}
|
||||
}
|
||||
|
||||
// conflict is given by a set of atoms.
|
||||
// they are a subset of atoms on the path from root to n
|
||||
void backtrack(node<Config>* n, vector<literal> const& conflict) {
|
||||
if (conflict.empty()) {
|
||||
close_node(m_root.get());
|
||||
m_root->set_status(status::closed);
|
||||
return;
|
||||
}
|
||||
SASSERT(n != m_root.get());
|
||||
// all literals in conflict are on the path from root to n
|
||||
DEBUG_CODE(
|
||||
auto on_path = [&](literal const& a) {
|
||||
node<Config>* p = n;
|
||||
while (p) {
|
||||
if (p->get_literal() == a)
|
||||
return true;
|
||||
p = p->parent();
|
||||
}
|
||||
return false;
|
||||
};
|
||||
SASSERT(all_of(conflict, [&](auto const& a) { return on_path(a); }));
|
||||
);
|
||||
|
||||
while (n) {
|
||||
if (any_of(conflict, [&](auto const& a) { return a == n->get_literal(); })) {
|
||||
close_node(n);
|
||||
return;
|
||||
}
|
||||
n = n->parent();
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
// return an active node in the tree, or nullptr if there is none
|
||||
// first check if there is a node to activate under n,
|
||||
// if not, go up the tree and try to activate a sibling subtree
|
||||
node<Config>* activate_node(node<Config>* n) {
|
||||
if (!n) {
|
||||
if (m_root->get_status() == status::active)
|
||||
return m_root.get();
|
||||
n = m_root.get();
|
||||
}
|
||||
auto res = activate_from_root(n);
|
||||
if (res)
|
||||
return res;
|
||||
while (n) {
|
||||
if (n->left() && n->left()->get_status() == status::closed &&
|
||||
n->right() && n->right()->get_status() == status::closed) {
|
||||
n->set_status(status::closed);
|
||||
n = n->parent();
|
||||
continue;
|
||||
}
|
||||
auto p = n->parent();
|
||||
if (!p)
|
||||
return nullptr;
|
||||
if (n == p->left()) {
|
||||
res = activate_from_root(p->right());
|
||||
if (res)
|
||||
return res;
|
||||
}
|
||||
else {
|
||||
SASSERT(n == p->right());
|
||||
res = activate_from_root(p->left());
|
||||
if (res)
|
||||
return res;
|
||||
}
|
||||
n = p;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool is_closed() const {
|
||||
return m_root->get_status() == status::closed;
|
||||
}
|
||||
|
||||
std::ostream& display(std::ostream& out) const {
|
||||
m_root->display(out, 0);
|
||||
return out;
|
||||
}
|
||||
|
||||
};
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue