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remove push/pop for fixedpoint objects from API #2249
Signed-off-by: Nikolaj Bjorner <nbjorner@microsoft.com>
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8 changed files with 0 additions and 101 deletions
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@ -161,26 +161,6 @@ namespace Microsoft.Z3
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}
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}
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/// <summary>
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/// Creates a backtracking point.
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/// </summary>
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/// <seealso cref="Pop"/>
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public void Push()
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{
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Native.Z3_fixedpoint_push(Context.nCtx, NativeObject);
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}
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/// <summary>
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/// Backtrack one backtracking point.
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/// </summary>
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/// <remarks>Note that an exception is thrown if Pop is called without a corresponding <c>Push</c></remarks>
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/// <seealso cref="Push"/>
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public void Pop()
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{
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Native.Z3_fixedpoint_pop(Context.nCtx, NativeObject);
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}
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/// <summary>
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/// Update named rule into in the fixedpoint solver.
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/// </summary>
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