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mv util/lp to math/lp
Signed-off-by: Lev Nachmanson <levnach@hotmail.com>
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/*++
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Copyright (c) 2017 Microsoft Corporation
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Module Name:
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<name>
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Abstract:
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<abstract>
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Author:
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Lev Nachmanson (levnach)
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Revision History:
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--*/
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#include "util/lp/lp_settings.h"
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#include "util/lp/matrix_def.h"
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#include "util/lp/static_matrix.h"
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#include <string>
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#ifdef Z3DEBUG
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template bool lp::matrix<double, double>::is_equal(lp::matrix<double, double> const&);
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template bool lp::matrix<lp::mpq, lp::numeric_pair<lp::mpq> >::is_equal(lp::matrix<lp::mpq, lp::numeric_pair<lp::mpq> > const&);
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template bool lp::matrix<lp::mpq, lp::mpq>::is_equal(lp::matrix<lp::mpq, lp::mpq> const&);
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#endif
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template void lp::print_matrix<double, double>(lp::matrix<double, double> const*, std::ostream & out);
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template void lp::print_matrix<lp::mpq, lp::numeric_pair<lp::mpq> >(lp::matrix<lp::mpq, lp::numeric_pair<lp::mpq> > const *, std::basic_ostream<char, std::char_traits<char> > &);
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template void lp::print_matrix<lp::mpq, lp::mpq>(lp::matrix<lp::mpq, lp::mpq> const*, std::ostream&);
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