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mv util/lp to math/lp
Signed-off-by: Lev Nachmanson <levnach@hotmail.com>
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150 changed files with 524 additions and 479 deletions
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src/math/lp/tail_matrix.h
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src/math/lp/tail_matrix.h
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/*++
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Copyright (c) 2017 Microsoft Corporation
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Module Name:
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<name>
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Abstract:
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<abstract>
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Author:
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Lev Nachmanson (levnach)
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Revision History:
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--*/
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#pragma once
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#include "util/vector.h"
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#include "math/lp/indexed_vector.h"
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#include "math/lp/matrix.h"
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#include "math/lp/lp_settings.h"
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// These matrices appear at the end of the list
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namespace lp {
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template <typename T, typename X>
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class tail_matrix
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#ifdef Z3DEBUG
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: public matrix<T, X>
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#endif
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{
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public:
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virtual void apply_from_left_to_T(indexed_vector<T> & w, lp_settings & settings) = 0;
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virtual void apply_from_left(vector<X> & w, lp_settings & settings) = 0;
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virtual void apply_from_right(vector<T> & w) = 0;
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virtual void apply_from_right(indexed_vector<T> & w) = 0;
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virtual ~tail_matrix() {}
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virtual bool is_dense() const = 0;
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struct ref_row {
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const tail_matrix & m_A;
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unsigned m_row;
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ref_row(const tail_matrix& m, unsigned row): m_A(m), m_row(row) {}
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T operator[](unsigned j) const { return m_A.get_elem(m_row, j);}
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};
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ref_row operator[](unsigned i) const { return ref_row(*this, i);}
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};
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}
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