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Reorganizing source code. Created util dir
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
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src/util/small_object_allocator.cpp
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235
src/util/small_object_allocator.cpp
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/*++
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Copyright (c) 2007 Microsoft Corporation
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Module Name:
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small_object_allocator.cpp
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Abstract:
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Small object allocator.
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Author:
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Nikolaj bjorner (nbjorner) 2007-08-06.
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Revision History:
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Leonardo de Moura (leonardo) 2011-04-27
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Rewrote/Simplified the allocator
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--*/
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#include"memory_manager.h"
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#include"small_object_allocator.h"
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#include"debug.h"
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#include"util.h"
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#include"vector.h"
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#include<iomanip>
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small_object_allocator::small_object_allocator(char const * id) {
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for (unsigned i = 0; i < NUM_SLOTS; i++) {
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m_chunks[i] = 0;
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m_free_list[i] = 0;
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}
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DEBUG_CODE({
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m_id = id;
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});
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m_alloc_size = 0;
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}
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small_object_allocator::~small_object_allocator() {
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for (unsigned i = 0; i < NUM_SLOTS; i++) {
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chunk * c = m_chunks[i];
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while (c) {
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chunk * next = c->m_next;
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dealloc(c);
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c = next;
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}
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}
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DEBUG_CODE({
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if (m_alloc_size > 0) {
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std::cerr << "Memory leak detected for small object allocator '" << m_id << "'. " << m_alloc_size << " bytes leaked" << std::endl;
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}
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});
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}
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void small_object_allocator::reset() {
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for (unsigned i = 0; i < NUM_SLOTS; i++) {
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chunk * c = m_chunks[i];
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while (c) {
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chunk * next = c->m_next;
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dealloc(c);
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c = next;
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}
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m_chunks[i] = 0;
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m_free_list[i] = 0;
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}
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m_alloc_size = 0;
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}
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#define MASK ((1 << PTR_ALIGNMENT) - 1)
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void small_object_allocator::deallocate(size_t size, void * p) {
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#if defined(Z3DEBUG) && !defined(_WINDOWS)
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// Valgrind friendly
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memory::deallocate(p);
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return;
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#endif
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SASSERT(m_alloc_size >= size);
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SASSERT(p);
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m_alloc_size -= size;
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if (size > SMALL_OBJ_SIZE - (1 << PTR_ALIGNMENT)) {
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memory::deallocate(p);
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return;
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}
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unsigned slot_id = static_cast<unsigned>(size >> PTR_ALIGNMENT);
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if ((size & MASK) != 0)
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slot_id++;
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SASSERT(slot_id > 0);
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SASSERT(slot_id < NUM_SLOTS);
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*(reinterpret_cast<void**>(p)) = m_free_list[slot_id];
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m_free_list[slot_id] = p;
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}
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void * small_object_allocator::allocate(size_t size) {
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#if defined(Z3DEBUG) && !defined(_WINDOWS)
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// Valgrind friendly
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return memory::allocate(size);
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#endif
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m_alloc_size += size;
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if (size > SMALL_OBJ_SIZE - (1 << PTR_ALIGNMENT))
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return memory::allocate(size);
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#ifdef Z3DEBUG
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size_t osize = size;
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#endif
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unsigned slot_id = static_cast<unsigned>(size >> PTR_ALIGNMENT);
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if ((size & MASK) != 0)
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slot_id++;
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SASSERT(slot_id < NUM_SLOTS);
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SASSERT(slot_id > 0);
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if (m_free_list[slot_id] != 0) {
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void * r = m_free_list[slot_id];
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m_free_list[slot_id] = *(reinterpret_cast<void **>(r));
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return r;
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}
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chunk * c = m_chunks[slot_id];
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size = slot_id << PTR_ALIGNMENT;
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SASSERT(size >= osize);
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if (c != 0) {
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char * new_curr = c->m_curr + size;
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if (new_curr < c->m_data + CHUNK_SIZE) {
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void * r = c->m_curr;
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c->m_curr = new_curr;
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return r;
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}
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}
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chunk * new_c = alloc(chunk);
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new_c->m_next = c;
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m_chunks[slot_id] = new_c;
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void * r = new_c->m_curr;
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new_c->m_curr += size;
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return r;
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}
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size_t small_object_allocator::get_wasted_size() const {
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size_t r = 0;
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for (unsigned slot_id = 0; slot_id < NUM_SLOTS; slot_id++) {
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size_t slot_obj_size = slot_id << PTR_ALIGNMENT;
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void ** ptr = reinterpret_cast<void **>(const_cast<small_object_allocator*>(this)->m_free_list[slot_id]);
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while (ptr != 0) {
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r += slot_obj_size;
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ptr = reinterpret_cast<void**>(*ptr);
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}
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}
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return r;
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}
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size_t small_object_allocator::get_num_free_objs() const {
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size_t r = 0;
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for (unsigned slot_id = 0; slot_id < NUM_SLOTS; slot_id++) {
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void ** ptr = reinterpret_cast<void **>(const_cast<small_object_allocator*>(this)->m_free_list[slot_id]);
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while (ptr != 0) {
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r ++;
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ptr = reinterpret_cast<void**>(*ptr);
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}
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}
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return r;
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}
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template<typename T>
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struct ptr_lt {
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bool operator()(T * p1, T * p2) const { return p1 < p2; }
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};
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#define CONSOLIDATE_VB_LVL 20
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void small_object_allocator::consolidate() {
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IF_VERBOSE(CONSOLIDATE_VB_LVL,
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verbose_stream() << "(allocator-consolidate :wasted-size " << get_wasted_size()
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<< " :memory " << std::fixed << std::setprecision(2) <<
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static_cast<double>(memory::get_allocation_size())/static_cast<double>(1024*1024) << ")" << std::endl;);
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ptr_vector<chunk> chunks;
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ptr_vector<char> free_objs;
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for (unsigned slot_id = 1; slot_id < NUM_SLOTS; slot_id++) {
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if (m_free_list[slot_id] == 0)
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continue;
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chunks.reset();
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free_objs.reset();
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chunk * c = m_chunks[slot_id];
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while (c != 0) {
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chunks.push_back(c);
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c = c->m_next;
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}
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char * ptr = static_cast<char*>(m_free_list[slot_id]);
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while (ptr != 0) {
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free_objs.push_back(ptr);
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ptr = *(reinterpret_cast<char**>(ptr));
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}
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unsigned obj_size = slot_id << PTR_ALIGNMENT;
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unsigned num_objs_per_chunk = CHUNK_SIZE / obj_size;
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if (free_objs.size() < num_objs_per_chunk)
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continue;
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SASSERT(!chunks.empty());
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std::sort(chunks.begin(), chunks.end(), ptr_lt<chunk>());
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std::sort(free_objs.begin(), free_objs.end(), ptr_lt<char>());
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chunk * last_chunk = 0;
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void * last_free_obj = 0;
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unsigned chunk_idx = 0;
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unsigned obj_idx = 0;
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unsigned num_chunks = chunks.size();
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unsigned num_objs = free_objs.size();
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while (chunk_idx < num_chunks) {
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chunk * curr_chunk = chunks[chunk_idx];
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char * curr_begin = curr_chunk->m_data;
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char * curr_end = curr_begin + CHUNK_SIZE;
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unsigned num_free_in_chunk = 0;
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unsigned saved_obj_idx = obj_idx;
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while (obj_idx < num_objs) {
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char * free_obj = free_objs[obj_idx];
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if (free_obj > curr_end)
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break;
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obj_idx++;
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num_free_in_chunk++;
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}
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if (num_free_in_chunk == num_objs_per_chunk) {
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dealloc(curr_chunk);
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}
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else {
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curr_chunk->m_next = last_chunk;
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last_chunk = curr_chunk;
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for (unsigned i = saved_obj_idx; i < obj_idx; i++) {
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// relink objects
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void * free_obj = free_objs[i];
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*(reinterpret_cast<void**>(free_obj)) = last_free_obj;
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last_free_obj = free_obj;
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}
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}
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chunk_idx++;
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}
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m_chunks[slot_id] = last_chunk;
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m_free_list[slot_id] = last_free_obj;
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}
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IF_VERBOSE(CONSOLIDATE_VB_LVL,
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verbose_stream() << "(end-allocator-consolidate :wasted-size " << get_wasted_size()
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<< " :memory " << std::fixed << std::setprecision(2)
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<< static_cast<double>(memory::get_allocation_size())/static_cast<double>(1024*1024) << ")" << std::endl;);
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}
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