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https://github.com/Z3Prover/z3
synced 2025-08-15 23:35:26 +00:00
some extensions/modifications. versions added.
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87c6fc66d6
commit
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14 changed files with 470 additions and 48 deletions
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@ -35,6 +35,17 @@ Notes:
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#include"sls_tactic.h"
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#include"nnf_tactic.h"
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#define _CNF_ 0
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#define _BFS_ 1
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#define _FOCUS_ 1
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#define _RESTARTS_ 0
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#define _TIMELIMIT_ 30
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#define _SCORE_AND_AVG_ 0
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#define _SCORE_OR_MUL_ 0
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#define _VNS_ 0
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#define _WEIGHT_DIST_ 3
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#define _WEIGHT_DIST_FACTOR_ 0.1
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#include"sls_params.hpp"
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#include"sls_evaluator.h"
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#include"sls_tracker.h"
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@ -257,7 +268,7 @@ class sls_tactic : public tactic {
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// inversion doesn't make sense, let's do a flip instead.
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if (mt == MV_INV) mt = MV_FLIP;
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ptr_vector<func_decl> & unsat_constants = m_tracker.get_unsat_constants(g);
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ptr_vector<func_decl> & unsat_constants = m_tracker.get_unsat_constants(g, m_stats.m_moves);
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unsigned ucc = unsat_constants.size();
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unsigned rc = (m_tracker.get_random_uint((ucc < 16) ? 4 : (ucc < 256) ? 8 : (ucc < 4096) ? 12 : (ucc < 65536) ? 16 : 32)) % ucc;
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func_decl * fd = unsat_constants[rc];
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@ -303,6 +314,82 @@ class sls_tactic : public tactic {
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m_mpz_manager.del(new_value);
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}
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double find_best_move_vns(goal_ref const & g, ptr_vector<func_decl> & to_evaluate, double score,
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unsigned & best_const, mpz & best_value, unsigned & new_bit, move_type & move) {
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mpz old_value, temp;
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unsigned bv_sz, max_bv_sz = 0;
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double new_score = score;
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for (unsigned i = 0; i < to_evaluate.size() && new_score < 1.0 ; i++) {
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func_decl * fd = to_evaluate[i];
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sort * srt = fd->get_range();
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bv_sz = (m_manager.is_bool(srt)) ? 1 : m_bv_util.get_bv_size(srt);
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if (max_bv_sz < bv_sz) max_bv_sz = bv_sz;
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m_mpz_manager.set(old_value, m_tracker.get_value(fd));
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if (m_bv_util.is_bv_sort(srt) && bv_sz > 1) {
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if (!m_mpz_manager.is_even(old_value)) {
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// for odd values, try +1
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mk_inc(bv_sz, old_value, temp);
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if (what_if(g, fd, i, temp, new_score, best_const, best_value))
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move = MV_INC;
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}
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else {
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// for even values, try -1
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mk_dec(bv_sz, old_value, temp);
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if (what_if(g, fd, i, temp, new_score, best_const, best_value))
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move = MV_DEC;
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}
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// try inverting
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mk_inv(bv_sz, old_value, temp);
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if (what_if(g, fd, i, temp, new_score, best_const, best_value))
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move = MV_INV;
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// try to flip lsb
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mk_flip(srt, old_value, 0, temp);
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if (what_if(g, fd, i, temp, new_score, best_const, best_value)) {
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new_bit = 0;
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move = MV_FLIP;
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}
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}
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// reset to what it was before
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double check = incremental_score(g, fd, old_value);
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SASSERT(check == score);
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}
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#if _VNS_ == 1
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for (unsigned j = 1; j < max_bv_sz && new_score <= score; j++)
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#else
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if (new_score <= score)
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for (unsigned j = 1; j < max_bv_sz && new_score < 1.0; j++)
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#endif
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for (unsigned i = 0; i < to_evaluate.size() && new_score < 1.0 ; i++) {
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func_decl * fd = to_evaluate[i];
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sort * srt = fd->get_range();
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bv_sz = (m_manager.is_bool(srt)) ? 1 : m_bv_util.get_bv_size(srt);
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m_mpz_manager.set(old_value, m_tracker.get_value(fd));
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// What would happen if we flipped bit #j ?
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if (j < bv_sz)
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{
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mk_flip(srt, old_value, j, temp);
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if (what_if(g, fd, i, temp, new_score, best_const, best_value)) {
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new_bit = j;
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move = MV_FLIP;
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}
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}
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// reset to what it was before
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double check = incremental_score(g, fd, old_value);
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SASSERT(check == score);
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}
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m_mpz_manager.del(old_value);
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m_mpz_manager.del(temp);
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return new_score;
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}
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double find_best_move(goal_ref const & g, ptr_vector<func_decl> & to_evaluate, double score,
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unsigned & best_const, mpz & best_value, unsigned & new_bit, move_type & move) {
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mpz old_value, temp;
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@ -372,22 +459,29 @@ class sls_tactic : public tactic {
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unsigned plateau_cnt = 0;
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while (plateau_cnt < m_plateau_limit) {
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// Andreas: Why do we only allow so few plateaus?
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#if _RESTARTS_
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while (plateau_cnt < m_plateau_limit && m_stats.m_stopwatch.get_current_seconds() < _TIMELIMIT_) {
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#else
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while (m_stats.m_stopwatch.get_current_seconds() < _TIMELIMIT_) {
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#endif
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do {
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checkpoint();
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old_score = score;
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new_const = (unsigned)-1;
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ptr_vector<func_decl> & to_evaluate = m_tracker.get_unsat_constants(g);
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ptr_vector<func_decl> & to_evaluate = m_tracker.get_unsat_constants(g, m_stats.m_moves);
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TRACE("sls_constants", tout << "Evaluating these constants: " << std::endl;
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for (unsigned i = 0 ; i < to_evaluate.size(); i++)
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tout << to_evaluate[i]->get_name() << std::endl; );
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#if _VNS_
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score = find_best_move_vns(g, to_evaluate, score, new_const, new_value, new_bit, move);
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#else
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score = find_best_move(g, to_evaluate, score, new_const, new_value, new_bit, move);
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#endif
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if (new_const == static_cast<unsigned>(-1)) {
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TRACE("sls", tout << "Local maximum reached; unsatisfied constraints: " << std::endl;
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for (unsigned i = 0; i < g->size(); i++) {
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@ -400,9 +494,11 @@ class sls_tactic : public tactic {
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for (unsigned i = 0; i < g->size(); i++)
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tout << mk_ismt2_pp(g->form(i), m_manager) << " ---> " <<
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m_tracker.get_score(g->form(i)) << std::endl; );
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// Andreas: If new_const == -1, shouldn't score = old_score anyway?
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score = old_score;
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}
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else {
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// Andreas: Why does randomizing not count as a move? (Now it does.)
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m_stats.m_moves++;
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func_decl * fd = to_evaluate[new_const];
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@ -441,6 +537,7 @@ class sls_tactic : public tactic {
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if (score >= 1.0) {
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// score could theoretically be imprecise.
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// Andreas: Can it only be imprecise in one direction?
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bool all_true = true;
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for (unsigned i = 0; i < g->size() && all_true; i++)
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if (!m_mpz_manager.is_one(m_tracker.get_value(g->form(i))))
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@ -451,19 +548,30 @@ class sls_tactic : public tactic {
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} else
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TRACE("sls", tout << "Imprecise 1.0 score" << std::endl;);
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}
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/*
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if (m_stats.m_moves % 100 == 0)
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{
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verbose_stream() << "(" << std::fixed << std::setprecision(10) << score << ")" << std::endl;
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verbose_stream() << "(" << std::fixed << std::setprecision(2) << (m_stats.m_moves / m_stats.m_stopwatch.get_current_seconds()) << ")" << std::endl;
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}*/
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}
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while (score > old_score && res == l_undef);
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if (score != old_score)
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// Andreas: Why do you check for old_score? This should always be equal due to the loop invariant.
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if (score != old_score) {
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report_tactic_progress("This should not happen I guess.", plateau_cnt);
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plateau_cnt = 0;
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else {
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} else {
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m_stats.m_moves++;
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plateau_cnt++;
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if (plateau_cnt < m_plateau_limit) {
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//report_tactic_progress("Plateau.", plateau_cnt);
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// Andreas: Right now, a useless assignment is created in case of a restart. But we don't want to use restarts anyway.
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//if (plateau_cnt < m_plateau_limit) {
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TRACE("sls", tout << "In a plateau (" << plateau_cnt << "/" << m_plateau_limit << "); randomizing locally." << std::endl; );
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m_evaluator.randomize_local(g);
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m_evaluator.randomize_local(g, m_stats.m_moves);
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//mk_random_move(g);
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score = top_score(g);
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}
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//}
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}
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}
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@ -484,7 +592,8 @@ class sls_tactic : public tactic {
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do {
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checkpoint();
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if ((m_stats.m_restarts % 100) == 0)
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// Andreas: I think restarts are too impotant to ignore 99% of them are happening...
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//if ((m_stats.m_restarts % 100) == 0)
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report_tactic_progress("Searching... restarts left:", m_max_restarts - m_stats.m_restarts);
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res = search(g);
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if (res == l_undef)
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m_tracker.randomize();
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}
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while (res != l_true && m_stats.m_restarts++ < m_max_restarts);
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while (m_stats.m_stopwatch.get_current_seconds() < _TIMELIMIT_ && res != l_true && m_stats.m_restarts++ < m_max_restarts);
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if (res == l_true) {
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verbose_stream() << "(restarts: " << m_stats.m_restarts << " flips: " << m_stats.m_moves << " time: " << std::fixed << std::setprecision(2) << m_stats.m_stopwatch.get_current_seconds() << " fps: " << (m_stats.m_moves / m_stats.m_stopwatch.get_current_seconds()) << ")" << std::endl;
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if (res == l_true) {
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report_tactic_progress("Number of flips:", m_stats.m_moves);
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if (m_produce_models) {
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model_ref mdl = m_tracker.get_model();
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mc = model2model_converter(mdl.get());
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@ -633,7 +745,13 @@ tactic * mk_preamble(ast_manager & m, params_ref const & p) {
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using_params(mk_simplify_tactic(m), simp2_p)),
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using_params(mk_simplify_tactic(m), hoist_p),
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mk_max_bv_sharing_tactic(m),
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#if _CNF_
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// Andreas: We will probably never use this. CNF sucks.
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mk_cnf_tactic(m, p));
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#else
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// Andreas: How does a NNF actually look like? Can it contain ITE operators?
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mk_nnf_tactic(m, p));
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#endif
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}
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tactic * mk_qfbv_sls_tactic(ast_manager & m, params_ref const & p) {
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