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revert to use GCHandle for UserPropagator

avoids using a global static array
This commit is contained in:
Nikolaj Bjorner 2022-07-03 17:00:20 -07:00
parent 1e8f9078e3
commit 02a92fb9e9

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@ -67,8 +67,7 @@ namespace Microsoft.Z3
// access managed objects through a static array.
// thread safety is ignored for now.
static List<UserPropagator> propagators = new List<UserPropagator>();
int id;
GCHandle gch;
Solver solver;
Context ctx;
Z3_solver_callback callback = IntPtr.Zero;
@ -110,27 +109,27 @@ namespace Microsoft.Z3
static void _push(voidp ctx, Z3_solver_callback cb)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
prop.Callback(() => prop.Push(), cb);
}
static void _pop(voidp ctx, Z3_solver_callback cb, uint num_scopes)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
prop.Callback(() => prop.Pop(num_scopes), cb);
}
static voidp _fresh(voidp _ctx, Z3_context new_context)
{
var prop = propagators[_ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(_ctx).Target;
var ctx = new Context(new_context);
var prop1 = prop.Fresh(prop.ctx);
return new IntPtr(prop1.id);
return GCHandle.ToIntPtr(prop1.gch);
}
static void _fixed(voidp ctx, Z3_solver_callback cb, Z3_ast _term, Z3_ast _value)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
using var term = Expr.Create(prop.ctx, _term);
using var value = Expr.Create(prop.ctx, _value);
prop.Callback(() => prop.fixed_eh(term, value), cb);
@ -138,13 +137,13 @@ namespace Microsoft.Z3
static void _final(voidp ctx, Z3_solver_callback cb)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
prop.Callback(() => prop.final_eh(), cb);
}
static void _eq(voidp ctx, Z3_solver_callback cb, Z3_ast a, Z3_ast b)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
using var s = Expr.Create(prop.ctx, a);
using var t = Expr.Create(prop.ctx, b);
prop.Callback(() => prop.eq_eh(s, t), cb);
@ -152,7 +151,7 @@ namespace Microsoft.Z3
static void _diseq(voidp ctx, Z3_solver_callback cb, Z3_ast a, Z3_ast b)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
using var s = Expr.Create(prop.ctx, a);
using var t = Expr.Create(prop.ctx, b);
prop.Callback(() => prop.diseq_eh(s, t), cb);
@ -160,14 +159,14 @@ namespace Microsoft.Z3
static void _created(voidp ctx, Z3_solver_callback cb, Z3_ast a)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
using var t = Expr.Create(prop.ctx, a);
prop.Callback(() => prop.created_eh(t), cb);
}
static void _decide(voidp ctx, Z3_solver_callback cb, ref Z3_ast a, ref uint idx, ref int phase)
{
var prop = propagators[ctx.ToInt32()];
var prop = (UserPropagator)GCHandle.FromIntPtr(ctx).Target;
var t = Expr.Create(prop.ctx, a);
var u = t;
prop.callback = cb;
@ -182,14 +181,13 @@ namespace Microsoft.Z3
/// </summary>
public UserPropagator(Solver s)
{
id = propagators.Count;
propagators.Add(this);
gch = GCHandle.Alloc(this);
solver = s;
ctx = solver.Context;
push_eh = _push;
pop_eh = _pop;
fresh_eh = _fresh;
Native.Z3_solver_propagate_init(ctx.nCtx, solver.NativeObject, new IntPtr(id), push_eh, pop_eh, fresh_eh);
Native.Z3_solver_propagate_init(ctx.nCtx, solver.NativeObject, GCHandle.ToIntPtr(gch), push_eh, pop_eh, fresh_eh);
}
/// <summary>
@ -197,8 +195,7 @@ namespace Microsoft.Z3
/// </summary>
public UserPropagator(Context _ctx)
{
id = propagators.Count;
propagators.Add(this);
gch = GCHandle.Alloc(this);
solver = null;
ctx = _ctx;
}
@ -208,7 +205,7 @@ namespace Microsoft.Z3
/// </summary>
~UserPropagator()
{
propagators[id] = null;
gch.Free();
if (solver == null)
ctx.Dispose();
}