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			193 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*******************************************************************************************[Map.h]
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| Copyright (c) 2006-2010, Niklas Sorensson
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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| associated documentation files (the "Software"), to deal in the Software without restriction,
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| including without limitation the rights to use, copy, modify, merge, publish, distribute,
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| sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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| furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included in all copies or
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| substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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| NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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| NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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| DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
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| OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| **************************************************************************************************/
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| 
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| #ifndef Minisat_Map_h
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| #define Minisat_Map_h
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| 
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| #include "IntTypes.h"
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| #include "Vec.h"
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| 
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| namespace Minisat {
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| 
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| //=================================================================================================
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| // Default hash/equals functions
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| //
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| 
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| template<class K> struct Hash  { uint32_t operator()(const K& k)               const { return hash(k);  } };
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| template<class K> struct Equal { bool     operator()(const K& k1, const K& k2) const { return k1 == k2; } };
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| 
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| template<class K> struct DeepHash  { uint32_t operator()(const K* k)               const { return hash(*k);  } };
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| template<class K> struct DeepEqual { bool     operator()(const K* k1, const K* k2) const { return *k1 == *k2; } };
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| 
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| static inline uint32_t hash(uint32_t x){ return x; }
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| static inline uint32_t hash(uint64_t x){ return (uint32_t)x; }
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| static inline uint32_t hash(int32_t x) { return (uint32_t)x; }
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| static inline uint32_t hash(int64_t x) { return (uint32_t)x; }
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| 
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| 
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| //=================================================================================================
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| // Some primes
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| //
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| 
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| static const int nprimes          = 25;
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| static const int primes [nprimes] = { 31, 73, 151, 313, 643, 1291, 2593, 5233, 10501, 21013, 42073, 84181, 168451, 337219, 674701, 1349473, 2699299, 5398891, 10798093, 21596719, 43193641, 86387383, 172775299, 345550609, 691101253 };
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| 
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| //=================================================================================================
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| // Hash table implementation of Maps
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| //
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| 
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| template<class K, class D, class H = Hash<K>, class E = Equal<K> >
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| class Map {
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|  public:
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|     struct Pair { K key; D data; };
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| 
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|  private:
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|     H          hash;
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|     E          equals;
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| 
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|     vec<Pair>* table;
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|     int        cap;
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|     int        size;
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| 
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|     // Don't allow copying (error prone):
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|     Map<K,D,H,E>&  operator = (Map<K,D,H,E>& other);
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|                    Map        (Map<K,D,H,E>& other);
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| 
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|     bool    checkCap(int new_size) const { return new_size > cap; }
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| 
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|     int32_t index  (const K& k) const { return hash(k) % cap; }
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|     void   _insert (const K& k, const D& d) { 
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|         vec<Pair>& ps = table[index(k)];
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|         ps.push(); ps.last().key = k; ps.last().data = d; }
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| 
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|     void    rehash () {
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|         const vec<Pair>* old = table;
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| 
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|         int old_cap = cap;
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|         int newsize = primes[0];
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|         for (int i = 1; newsize <= cap && i < nprimes; i++)
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|            newsize = primes[i];
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| 
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|         table = new vec<Pair>[newsize];
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|         cap   = newsize;
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| 
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|         for (int i = 0; i < old_cap; i++){
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|             for (int j = 0; j < old[i].size(); j++){
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|                 _insert(old[i][j].key, old[i][j].data); }}
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| 
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|         delete [] old;
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| 
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|         // printf(" --- rehashing, old-cap=%d, new-cap=%d\n", cap, newsize);
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|     }
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| 
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|     
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|  public:
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| 
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|     Map () : table(NULL), cap(0), size(0) {}
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|     Map (const H& h, const E& e) : hash(h), equals(e), table(NULL), cap(0), size(0){}
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|     ~Map () { delete [] table; }
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| 
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|     // PRECONDITION: the key must already exist in the map.
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|     const D& operator [] (const K& k) const
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|     {
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|         assert(size != 0);
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|         const D*         res = NULL;
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|         const vec<Pair>& ps  = table[index(k)];
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|         for (int i = 0; i < ps.size(); i++)
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|             if (equals(ps[i].key, k))
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|                 res = &ps[i].data;
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|         assert(res != NULL);
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|         return *res;
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|     }
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| 
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|     // PRECONDITION: the key must already exist in the map.
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|     D& operator [] (const K& k)
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|     {
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|         assert(size != 0);
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|         D*         res = NULL;
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|         vec<Pair>& ps  = table[index(k)];
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|         for (int i = 0; i < ps.size(); i++)
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|             if (equals(ps[i].key, k))
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|                 res = &ps[i].data;
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|         assert(res != NULL);
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|         return *res;
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|     }
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| 
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|     // PRECONDITION: the key must *NOT* exist in the map.
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|     void insert (const K& k, const D& d) { if (checkCap(size+1)) rehash(); _insert(k, d); size++; }
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|     bool peek   (const K& k, D& d) const {
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|         if (size == 0) return false;
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|         const vec<Pair>& ps = table[index(k)];
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|         for (int i = 0; i < ps.size(); i++)
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|             if (equals(ps[i].key, k)){
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|                 d = ps[i].data;
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|                 return true; } 
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|         return false;
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|     }
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| 
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|     bool has   (const K& k) const {
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|         if (size == 0) return false;
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|         const vec<Pair>& ps = table[index(k)];
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|         for (int i = 0; i < ps.size(); i++)
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|             if (equals(ps[i].key, k))
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|                 return true;
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|         return false;
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|     }
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| 
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|     // PRECONDITION: the key must exist in the map.
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|     void remove(const K& k) {
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|         assert(table != NULL);
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|         vec<Pair>& ps = table[index(k)];
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|         int j = 0;
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|         for (; j < ps.size() && !equals(ps[j].key, k); j++);
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|         assert(j < ps.size());
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|         ps[j] = ps.last();
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|         ps.pop();
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|         size--;
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|     }
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| 
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|     void clear  () {
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|         cap = size = 0;
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|         delete [] table;
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|         table = NULL;
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|     }
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| 
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|     int  elems() const { return size; }
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|     int  bucket_count() const { return cap; }
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| 
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|     // NOTE: the hash and equality objects are not moved by this method:
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|     void moveTo(Map& other){
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|         delete [] other.table;
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| 
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|         other.table = table;
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|         other.cap   = cap;
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|         other.size  = size;
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| 
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|         table = NULL;
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|         size = cap = 0;
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|     }
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| 
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|     // NOTE: given a bit more time, I could make a more C++-style iterator out of this:
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|     const vec<Pair>& bucket(int i) const { return table[i]; }
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| };
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| 
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| //=================================================================================================
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| }
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| 
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| #endif
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