mirror of
https://github.com/YosysHQ/yosys
synced 2026-02-14 12:51:48 +00:00
396 lines
12 KiB
C++
396 lines
12 KiB
C++
#include <deque>
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#ifdef YOSYS_ENABLE_THREADS
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#endif
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#include "kernel/yosys_common.h"
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#include "kernel/log.h"
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#ifndef YOSYS_THREADING_H
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#define YOSYS_THREADING_H
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YOSYS_NAMESPACE_BEGIN
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// Concurrent queue implementation. Not fast, but simple.
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// Multi-producer, multi-consumer, optionally bounded.
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// When YOSYS_ENABLE_THREADS is not defined, this is just a non-thread-safe non-blocking deque.
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template <typename T>
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class ConcurrentQueue
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{
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public:
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ConcurrentQueue(int capacity = INT_MAX)
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: capacity(capacity) {}
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// Push an element into the queue. If it's at capacity, block until there is room.
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void push_back(T t)
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{
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#ifdef YOSYS_ENABLE_THREADS
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std::unique_lock<std::mutex> lock(mutex);
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not_full_condition.wait(lock, [this] { return static_cast<int>(contents.size()) < capacity; });
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if (contents.empty())
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not_empty_condition.notify_one();
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#endif
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log_assert(!closed);
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contents.push_back(std::move(t));
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#ifdef YOSYS_ENABLE_THREADS
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if (static_cast<int>(contents.size()) < capacity)
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not_full_condition.notify_one();
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#endif
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}
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// Signal that no more elements will be produced. `pop_front()` will return nullopt.
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void close()
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{
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#ifdef YOSYS_ENABLE_THREADS
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std::unique_lock<std::mutex> lock(mutex);
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not_empty_condition.notify_all();
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#endif
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closed = true;
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}
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// Pop an element from the queue. Blocks until an element is available
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// or the queue is closed and empty.
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std::optional<T> pop_front()
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{
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return pop_front_internal(true);
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}
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// Pop an element from the queue. Does not block, just returns nullopt if the
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// queue is empty.
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std::optional<T> try_pop_front()
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{
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return pop_front_internal(false);
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}
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private:
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#ifdef YOSYS_ENABLE_THREADS
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std::optional<T> pop_front_internal(bool wait)
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{
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std::unique_lock<std::mutex> lock(mutex);
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if (wait) {
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not_empty_condition.wait(lock, [this] { return !contents.empty() || closed; });
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}
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#else
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std::optional<T> pop_front_internal(bool)
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{
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#endif
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if (contents.empty())
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return std::nullopt;
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#ifdef YOSYS_ENABLE_THREADS
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if (static_cast<int>(contents.size()) == capacity)
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not_full_condition.notify_one();
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#endif
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T result = std::move(contents.front());
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contents.pop_front();
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#ifdef YOSYS_ENABLE_THREADS
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if (!contents.empty())
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not_empty_condition.notify_one();
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#endif
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return std::move(result);
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}
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#ifdef YOSYS_ENABLE_THREADS
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std::mutex mutex;
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// Signals one waiter thread when the queue changes and is not full.
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std::condition_variable not_full_condition;
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// Signals one waiter thread when the queue changes and is not empty.
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std::condition_variable not_empty_condition;
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#endif
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std::deque<T> contents;
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int capacity;
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bool closed = false;
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};
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class DeferredLogs
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{
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public:
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template <typename... Args>
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void log(FmtString<TypeIdentity<Args>...> fmt, Args... args)
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{
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logs.push_back({fmt.format(args...), false});
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}
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template <typename... Args>
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void log_error(FmtString<TypeIdentity<Args>...> fmt, Args... args)
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{
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logs.push_back({fmt.format(args...), true});
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}
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void flush();
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private:
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struct Message
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{
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std::string text;
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bool error;
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};
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std::vector<Message> logs;
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};
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class ThreadPool
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{
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public:
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// Computes the number of worker threads to use.
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// `reserved_cores` cores are set aside for other threads (e.g. work on the main thread).
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// `max_worker_threads` --- don't return more workers than this.
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// The result may be 0.
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static int pool_size(int reserved_cores, int max_worker_threads);
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// Computes the number of worker threads to use, by dividing work_units among threads.
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// For testing purposes you can set YOSYS_WORK_UNITS_PER_THREAD to override `work_units_per_thread`.
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// The result may be 0.
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static int work_pool_size(int reserved_cores, int work_units, int work_units_per_thread);
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// Create a pool of threads running the given closure (parameterized by thread number).
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// `pool_size` must be the result of a `pool_size()` call.
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ThreadPool(int pool_size, std::function<void(int)> b);
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ThreadPool(ThreadPool &&other) = delete;
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// Waits for all threads to terminate. Make sure those closures return!
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~ThreadPool();
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// Return the number of threads in the pool.
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int num_threads() const
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{
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#ifdef YOSYS_ENABLE_THREADS
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return threads.size();
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#else
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return 0;
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#endif
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}
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private:
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std::function<void(int)> body;
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#ifdef YOSYS_ENABLE_THREADS
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std::vector<std::thread> threads;
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#endif
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};
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// A range of integers [start_, end_) that can be iterated over with a
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// C++ range-based for loop.
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struct IntRange {
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int start_;
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int end_;
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struct Int {
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int v;
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int operator*() const { return v; }
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Int &operator++() { ++v; return *this; }
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bool operator!=(const Int &other) const { return v != other.v; }
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};
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Int begin() const { return {start_}; }
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Int end() const { return {end_}; }
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};
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// Divides some number of items into `num_threads` subranges and returns the
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// `thread_num`'th subrange. If `num_threads` is zero, returns the whole range.
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IntRange item_range_for_worker(int num_items, int thread_num, int num_threads);
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// A type that encapsulates the index of a thread in some list of threads. Useful for
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// stronger typechecking and code readability.
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struct ThreadIndex {
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int thread_num;
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};
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// A set of threads with a `run()` API that runs a closure on all of the threads
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// and wait for all those closures to complete. This is a convenient way to implement
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// parallel algorithms that use barrier synchronization.
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class ParallelDispatchThreadPool
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{
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public:
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// Create a pool of threads running the given closure (parameterized by thread number).
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// `pool_size` must be the result of a `pool_size()` call.
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// `pool_size` can be zero, which we treat as 1.
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ParallelDispatchThreadPool(int pool_size);
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~ParallelDispatchThreadPool();
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// For each thread running a closure, a `RunCtx` is passed to the closure. Currently
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// it contains the thread index and the total number of threads. It can be passed
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// directly to any APIs requiring a `ThreadIndex`.
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struct RunCtx : public ThreadIndex {
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int num_threads;
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IntRange item_range(int num_items) const {
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return item_range_for_worker(num_items, thread_num, num_threads);
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}
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};
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// Sometimes we only want to activate a subset of the threads in the pool. This
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// class provides a way to do that. It provides the same `num_threads()`
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// and `run()` APIs as a `ParallelDispatchThreadPool`.
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class Subpool {
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public:
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Subpool(ParallelDispatchThreadPool &parent, int max_threads)
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: parent(parent), max_threads(max_threads) {}
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// Returns the number of threads that will be used when calling `run()`.
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int num_threads() const {
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return parent.num_threads(max_threads);
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}
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void run(std::function<void(const RunCtx &)> work) {
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parent.run(std::move(work), max_threads);
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}
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ParallelDispatchThreadPool &thread_pool() { return parent; }
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private:
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ParallelDispatchThreadPool &parent;
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int max_threads;
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};
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// Run the `work` function in parallel on each thread in the pool (parameterized by
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// thread number). Waits for all work functions to complete. Only one `run()` can be
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// active at a time.
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// Uses no more than `max_threads` threads (but at least one).
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void run(std::function<void(const RunCtx &)> work) {
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run(std::move(work), INT_MAX);
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}
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// Returns the number of threads that will be used when calling `run()`.
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int num_threads() const {
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return num_threads(INT_MAX);
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}
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private:
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friend class Subpool;
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void run(std::function<void(const RunCtx &)> work, int max_threads);
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int num_threads(int max_threads) const {
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return std::min(num_worker_threads_ + 1, std::max(1, max_threads));
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}
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void run_worker(int thread_num);
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std::unique_ptr<ThreadPool> thread_pool;
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std::function<void(const RunCtx &)> *current_work = nullptr;
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// Keeps a correct count even when threads are exiting.
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int num_worker_threads_;
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// The count of active workerthreads for the current `run()`.
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int num_active_worker_threads_ = 0;
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#ifdef YOSYS_ENABLE_THREADS
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// Not especially efficient for large numbers of threads. Worker wakeup could scale
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// better by conceptually organising workers into a tree and having workers wake
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// up their children.
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std::mutex main_to_workers_signal_mutex;
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std::condition_variable main_to_workers_signal_cv;
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std::vector<uint8_t> main_to_workers_signal;
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void signal_workers_start() {
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std::unique_lock lock(main_to_workers_signal_mutex);
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std::fill(main_to_workers_signal.begin(), main_to_workers_signal.begin() + num_active_worker_threads_, 1);
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// When `num_active_worker_threads_` is small compared to `num_worker_threads_`, we have a "thundering herd"
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// problem here. Fixing that would add complexity so don't worry about it for now.
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main_to_workers_signal_cv.notify_all();
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}
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void worker_wait_for_start(int thread_num) {
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std::unique_lock lock(main_to_workers_signal_mutex);
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main_to_workers_signal_cv.wait(lock, [this, thread_num] { return main_to_workers_signal[thread_num] > 0; });
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main_to_workers_signal[thread_num] = 0;
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}
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std::atomic<int> done_workers = 0;
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std::mutex workers_to_main_signal_mutex;
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std::condition_variable workers_to_main_signal_cv;
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void signal_worker_done() {
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int d = done_workers.fetch_add(1, std::memory_order_release);
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if (d + 1 == num_active_worker_threads_) {
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std::unique_lock lock(workers_to_main_signal_mutex);
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workers_to_main_signal_cv.notify_all();
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}
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}
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void wait_for_workers_done() {
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std::unique_lock lock(workers_to_main_signal_mutex);
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workers_to_main_signal_cv.wait(lock, [this] { return done_workers.load(std::memory_order_acquire) == num_active_worker_threads_; });
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done_workers.store(0, std::memory_order_relaxed);
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}
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#endif
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};
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template <class T>
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class ConcurrentStack
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{
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public:
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void push_back(T &&t) {
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#ifdef YOSYS_ENABLE_THREADS
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std::lock_guard<std::mutex> lock(mutex);
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#endif
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contents.push_back(std::move(t));
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}
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std::optional<T> try_pop_back() {
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#ifdef YOSYS_ENABLE_THREADS
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std::lock_guard<std::mutex> lock(mutex);
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#endif
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if (contents.empty())
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return std::nullopt;
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T result = std::move(contents.back());
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contents.pop_back();
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return result;
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}
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private:
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#ifdef YOSYS_ENABLE_THREADS
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std::mutex mutex;
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#endif
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std::vector<T> contents;
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};
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// A vector that is sharded into buckets, one per thread. This lets multiple threads write
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// efficiently to the vector without synchronization overhead. After all writers have
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// finished writing, the vector can be iterated over. The iteration order is deterministic:
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// all the elements written by thread 0 in the order it inserted them, followed by all elements
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// written by thread 1, etc.
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template <typename T>
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class ShardedVector {
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public:
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ShardedVector(const ParallelDispatchThreadPool &thread_pool) {
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init(thread_pool.num_threads());
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}
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ShardedVector(const ParallelDispatchThreadPool::Subpool &thread_pool) {
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init(thread_pool.num_threads());
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}
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// Insert a value, passing the `ThreadIndex` of the writer thread.
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// Parallel inserts with different `ThreadIndex` values are fine.
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// Inserts must not run concurrently with any other methods (e.g.
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// iteration or `empty()`.)
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void insert(const ThreadIndex &thread, T value) {
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buckets[thread.thread_num].emplace_back(std::move(value));
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}
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bool empty() const {
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for (const std::vector<T> &bucket : buckets)
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if (!bucket.empty())
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return false;
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return true;
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}
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using Buckets = std::vector<std::vector<T>>;
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class iterator {
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public:
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iterator(typename Buckets::iterator bucket_it, typename Buckets::iterator bucket_end)
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: bucket_it(std::move(bucket_it)), bucket_end(std::move(bucket_end)) {
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if (bucket_it != bucket_end)
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inner_it = bucket_it->begin();
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normalize();
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}
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T& operator*() const { return *inner_it.value(); }
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iterator &operator++() {
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++*inner_it;
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normalize();
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return *this;
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}
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bool operator!=(const iterator &other) const {
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return bucket_it != other.bucket_it || inner_it != other.inner_it;
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}
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private:
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void normalize() {
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if (bucket_it == bucket_end)
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return;
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while (inner_it == bucket_it->end()) {
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++bucket_it;
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if (bucket_it == bucket_end) {
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inner_it.reset();
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return;
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}
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inner_it = bucket_it->begin();
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}
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}
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std::optional<typename std::vector<T>::iterator> inner_it;
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typename Buckets::iterator bucket_it;
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typename Buckets::iterator bucket_end;
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};
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iterator begin() { return iterator(buckets.begin(), buckets.end()); }
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iterator end() { return iterator(buckets.end(), buckets.end()); }
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private:
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void init(int num_threads) {
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buckets.resize(num_threads);
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}
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Buckets buckets;
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};
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YOSYS_NAMESPACE_END
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#endif // YOSYS_THREADING_H
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