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							|  | @ -0,0 +1,193 @@ | |||
| /*******************************************************************************************[Map.h]
 | ||||
| Copyright (c) 2006-2010, Niklas Sorensson | ||||
| 
 | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this software and | ||||
| associated documentation files (the "Software"), to deal in the Software without restriction, | ||||
| including without limitation the rights to use, copy, modify, merge, publish, distribute, | ||||
| sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
| The above copyright notice and this permission notice shall be included in all copies or | ||||
| substantial portions of the Software. | ||||
| 
 | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT | ||||
| NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||||
| NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | ||||
| DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT | ||||
| OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
| **************************************************************************************************/ | ||||
| 
 | ||||
| #ifndef Minisat_Map_h | ||||
| #define Minisat_Map_h | ||||
| 
 | ||||
| #include "libs/minisat/IntTypes.h" | ||||
| #include "libs/minisat/Vec.h" | ||||
| 
 | ||||
| namespace Minisat { | ||||
| 
 | ||||
| //=================================================================================================
 | ||||
| // Default hash/equals functions
 | ||||
| //
 | ||||
| 
 | ||||
| template<class K> struct Hash  { uint32_t operator()(const K& k)               const { return hash(k);  } }; | ||||
| template<class K> struct Equal { bool     operator()(const K& k1, const K& k2) const { return k1 == k2; } }; | ||||
| 
 | ||||
| template<class K> struct DeepHash  { uint32_t operator()(const K* k)               const { return hash(*k);  } }; | ||||
| template<class K> struct DeepEqual { bool     operator()(const K* k1, const K* k2) const { return *k1 == *k2; } }; | ||||
| 
 | ||||
| static inline uint32_t hash(uint32_t x){ return x; } | ||||
| static inline uint32_t hash(uint64_t x){ return (uint32_t)x; } | ||||
| static inline uint32_t hash(int32_t x) { return (uint32_t)x; } | ||||
| static inline uint32_t hash(int64_t x) { return (uint32_t)x; } | ||||
| 
 | ||||
| 
 | ||||
| //=================================================================================================
 | ||||
| // Some primes
 | ||||
| //
 | ||||
| 
 | ||||
| static const int nprimes          = 25; | ||||
| static const int primes [nprimes] = { 31, 73, 151, 313, 643, 1291, 2593, 5233, 10501, 21013, 42073, 84181, 168451, 337219, 674701, 1349473, 2699299, 5398891, 10798093, 21596719, 43193641, 86387383, 172775299, 345550609, 691101253 }; | ||||
| 
 | ||||
| //=================================================================================================
 | ||||
| // Hash table implementation of Maps
 | ||||
| //
 | ||||
| 
 | ||||
| template<class K, class D, class H = Hash<K>, class E = Equal<K> > | ||||
| class Map { | ||||
|  public: | ||||
|     struct Pair { K key; D data; }; | ||||
| 
 | ||||
|  private: | ||||
|     H          hash; | ||||
|     E          equals; | ||||
| 
 | ||||
|     vec<Pair>* table; | ||||
|     int        cap; | ||||
|     int        size; | ||||
| 
 | ||||
|     // Don't allow copying (error prone):
 | ||||
|     Map<K,D,H,E>&  operator = (Map<K,D,H,E>& other); | ||||
|                    Map        (Map<K,D,H,E>& other); | ||||
| 
 | ||||
|     bool    checkCap(int new_size) const { return new_size > cap; } | ||||
| 
 | ||||
|     int32_t index  (const K& k) const { return hash(k) % cap; } | ||||
|     void   _insert (const K& k, const D& d) {  | ||||
|         vec<Pair>& ps = table[index(k)]; | ||||
|         ps.push(); ps.last().key = k; ps.last().data = d; } | ||||
| 
 | ||||
|     void    rehash () { | ||||
|         const vec<Pair>* old = table; | ||||
| 
 | ||||
|         int old_cap = cap; | ||||
|         int newsize = primes[0]; | ||||
|         for (int i = 1; newsize <= cap && i < nprimes; i++) | ||||
|            newsize = primes[i]; | ||||
| 
 | ||||
|         table = new vec<Pair>[newsize]; | ||||
|         cap   = newsize; | ||||
| 
 | ||||
|         for (int i = 0; i < old_cap; i++){ | ||||
|             for (int j = 0; j < old[i].size(); j++){ | ||||
|                 _insert(old[i][j].key, old[i][j].data); }} | ||||
| 
 | ||||
|         delete [] old; | ||||
| 
 | ||||
|         // printf(" --- rehashing, old-cap=%d, new-cap=%d\n", cap, newsize);
 | ||||
|     } | ||||
| 
 | ||||
|      | ||||
|  public: | ||||
| 
 | ||||
|     Map () : table(NULL), cap(0), size(0) {} | ||||
|     Map (const H& h, const E& e) : hash(h), equals(e), table(NULL), cap(0), size(0){} | ||||
|     ~Map () { delete [] table; } | ||||
| 
 | ||||
|     // PRECONDITION: the key must already exist in the map.
 | ||||
|     const D& operator [] (const K& k) const | ||||
|     { | ||||
|         assert(size != 0); | ||||
|         const D*         res = NULL; | ||||
|         const vec<Pair>& ps  = table[index(k)]; | ||||
|         for (int i = 0; i < ps.size(); i++) | ||||
|             if (equals(ps[i].key, k)) | ||||
|                 res = &ps[i].data; | ||||
|         assert(res != NULL); | ||||
|         return *res; | ||||
|     } | ||||
| 
 | ||||
|     // PRECONDITION: the key must already exist in the map.
 | ||||
|     D& operator [] (const K& k) | ||||
|     { | ||||
|         assert(size != 0); | ||||
|         D*         res = NULL; | ||||
|         vec<Pair>& ps  = table[index(k)]; | ||||
|         for (int i = 0; i < ps.size(); i++) | ||||
|             if (equals(ps[i].key, k)) | ||||
|                 res = &ps[i].data; | ||||
|         assert(res != NULL); | ||||
|         return *res; | ||||
|     } | ||||
| 
 | ||||
|     // PRECONDITION: the key must *NOT* exist in the map.
 | ||||
|     void insert (const K& k, const D& d) { if (checkCap(size+1)) rehash(); _insert(k, d); size++; } | ||||
|     bool peek   (const K& k, D& d) const { | ||||
|         if (size == 0) return false; | ||||
|         const vec<Pair>& ps = table[index(k)]; | ||||
|         for (int i = 0; i < ps.size(); i++) | ||||
|             if (equals(ps[i].key, k)){ | ||||
|                 d = ps[i].data; | ||||
|                 return true; }  | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     bool has   (const K& k) const { | ||||
|         if (size == 0) return false; | ||||
|         const vec<Pair>& ps = table[index(k)]; | ||||
|         for (int i = 0; i < ps.size(); i++) | ||||
|             if (equals(ps[i].key, k)) | ||||
|                 return true; | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     // PRECONDITION: the key must exist in the map.
 | ||||
|     void remove(const K& k) { | ||||
|         assert(table != NULL); | ||||
|         vec<Pair>& ps = table[index(k)]; | ||||
|         int j = 0; | ||||
|         for (; j < ps.size() && !equals(ps[j].key, k); j++); | ||||
|         assert(j < ps.size()); | ||||
|         ps[j] = ps.last(); | ||||
|         ps.pop(); | ||||
|         size--; | ||||
|     } | ||||
| 
 | ||||
|     void clear  () { | ||||
|         cap = size = 0; | ||||
|         delete [] table; | ||||
|         table = NULL; | ||||
|     } | ||||
| 
 | ||||
|     int  elems() const { return size; } | ||||
|     int  bucket_count() const { return cap; } | ||||
| 
 | ||||
|     // NOTE: the hash and equality objects are not moved by this method:
 | ||||
|     void moveTo(Map& other){ | ||||
|         delete [] other.table; | ||||
| 
 | ||||
|         other.table = table; | ||||
|         other.cap   = cap; | ||||
|         other.size  = size; | ||||
| 
 | ||||
|         table = NULL; | ||||
|         size = cap = 0; | ||||
|     } | ||||
| 
 | ||||
|     // NOTE: given a bit more time, I could make a more C++-style iterator out of this:
 | ||||
|     const vec<Pair>& bucket(int i) const { return table[i]; } | ||||
| }; | ||||
| 
 | ||||
| //=================================================================================================
 | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
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