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	Use C++11 final/override keywords.
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					 220 changed files with 540 additions and 548 deletions
				
			
		|  | @ -283,7 +283,7 @@ struct EquivStructWorker | |||
| 
 | ||||
| struct EquivStructPass : public Pass { | ||||
| 	EquivStructPass() : Pass("equiv_struct", "structural equivalence checking") { } | ||||
| 	void help() YS_OVERRIDE | ||||
| 	void help() override | ||||
| 	{ | ||||
| 		//   |---v---|---v---|---v---|---v---|---v---|---v---|---v---|---v---|---v---|---v---|
 | ||||
| 		log("\n"); | ||||
|  | @ -314,7 +314,7 @@ struct EquivStructPass : public Pass { | |||
| 		log("        maximum number of iterations to run before aborting\n"); | ||||
| 		log("\n"); | ||||
| 	} | ||||
| 	void execute(std::vector<std::string> args, Design *design) YS_OVERRIDE | ||||
| 	void execute(std::vector<std::string> args, Design *design) override | ||||
| 	{ | ||||
| 		pool<IdString> fwonly_cells({ ID($equiv) }); | ||||
| 		bool mode_icells = false; | ||||
|  |  | |||
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