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manual/CHAPTER_Basics.tex
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manual/CHAPTER_Basics.tex
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\chapter{Basic Principles}
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\label{chapter:basics}
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This chapter contains a short introduction to the basic principles of digital
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circuit synthesis.
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\section{Levels of Abstraction}
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Digital circuits can be represented at different levels of abstraction.
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During the design process a circuit is usually first specified using a higher
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level abstraction. Implementation can then be understood as finding a
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functionally equivalent representation at a lower abstraction level. When
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this is done automatically using software, the term {\it synthesis} is used.
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So synthesis is the automatic conversion of a high-level representation of a
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circuit to a functionally equivalent low-level representation of a circuit.
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Figure~\ref{fig:Basics_abstractions} lists the different levels of abstraction
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and how they relate to different kinds of synthesis.
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\begin{figure}[b!]
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\hfil
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\begin{tikzpicture}
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\tikzstyle{lvl} = [draw, fill=green!10, rectangle, minimum height=2em, minimum width=15em]
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\node[lvl] (sys) {System Level};
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\node[lvl] (hl) [below of=sys] {High Level};
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\node[lvl] (beh) [below of=hl] {Behavioral Level};
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\node[lvl] (rtl) [below of=beh] {Register-Transfer Level (RTL)};
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\node[lvl] (lg) [below of=rtl] {Logical Gate Level};
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\node[lvl] (pg) [below of=lg] {Physical Gate Level};
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\node[lvl] (sw) [below of=pg] {Switch Level};
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\draw[dotted] (sys.east) -- ++(1,0) coordinate (sysx);
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\draw[dotted] (hl.east) -- ++(1,0) coordinate (hlx);
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\draw[dotted] (beh.east) -- ++(1,0) coordinate (behx);
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\draw[dotted] (rtl.east) -- ++(1,0) coordinate (rtlx);
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\draw[dotted] (lg.east) -- ++(1,0) coordinate (lgx);
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\draw[dotted] (pg.east) -- ++(1,0) coordinate (pgx);
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\draw[dotted] (sw.east) -- ++(1,0) coordinate (swx);
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\draw[gray,|->] (sysx) -- node[right] {System Design} (hlx);
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\draw[|->|] (hlx) -- node[right] {High Level Synthesis (HLS)} (behx);
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\draw[->|] (behx) -- node[right] {Behavioral Synthesis} (rtlx);
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\draw[->|] (rtlx) -- node[right] {RTL Synthesis} (lgx);
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\draw[->|] (lgx) -- node[right] {Logic Synthesis} (pgx);
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\draw[gray,->|] (pgx) -- node[right] {Cell Library} (swx);
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\draw[dotted] (behx) -- ++(5,0) coordinate (a);
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\draw[dotted] (pgx) -- ++(5,0) coordinate (b);
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\draw[|->|] (a) -- node[right] {Yosys} (b);
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\end{tikzpicture}
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\caption{Different levels of abstraction and synthesis.}
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\label{fig:Basics_abstractions}
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\end{figure}
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Regardless of the way a lower level representation of a circuit is
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obtained (synthesis or manual design), the lower level representation is usually
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verified by comparing simulation results of the lower level and the higher level
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representation \footnote{In the last years formal equivalence
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checking also became an important verification method for validating RTL and
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lower abstraction representation of the design.}.
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Therefore even if no synthesis is used, there must still be a simulatable
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representation of the circuit in all levels to allow for verification of the
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design.
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Note: The exact meaning of terminology such as ``High-Level'' is of course not
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fixed over time. For example the HDL ``ABEL'' was first introduced in 1985 as ``A High-Level
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Design Language for Programmable Logic Devices'' \cite{ABEL}, but would not
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be considered a ``High-Level Language'' today.
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\subsection{System Level}
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The System Level abstraction of a system only looks at its biggest building
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blocks like CPUs and computing cores. On this level the circuit is usually described
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using traditional programming languages like C/C++ or Matlab. Sometimes special
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software libraries are used that are aimed at simulation circuits on the system
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level, such as SystemC.
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Usually no synthesis tools are used to automatically transform a system level
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representation of a circuit to a lower-level representation. But system level
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design tools exist that can be used to connect system level building blocks.
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The IEEE 1685-2009 standard defines the IP-XACT file format that can be used to
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represent designs on the system level and building blocks that can be used in
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such system level designs. \cite{IP-XACT}
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\subsection{High Level}
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The high-level abstraction of a system (sometimes referred to as {\it
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algorithmic} level) is also often represented using traditional programming
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languages, but with a reduced feature set. For example when representing a
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design at the high level abstraction in C, pointers can only be used to mimic
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concepts that can be found in hardware, such as memory interfaces. Full
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featured dynamic memory management is not allowed as it has no corresponding
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concept in digital circuits.
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Tools exist to synthesize high level code (usually in the form of C/C++/SystemC
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code with additional metadata) to behavioural HDL code (usually in the form of
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Verilog or VHDL code). Aside from the many commercial tools for high level synthesis
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there are also a number of FOSS tools for high level synthesis
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\citeweblink{C_to_Verilog} \citeweblink{LegUp}.
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\subsection{Behavioural Level}
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At the behavioural abstraction level a language aimed at hardware description such
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as Verilog or VHDL is used to describe the circuit, but so-called {\it behavioural
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modelling} is used in at least part of the circuit description. In behavioural
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modelling there must be a language feature that allows for imperative programming to be used to
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describe data paths and registers. This is the {\tt always}-block in Verilog and
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the {\tt process}-block in VHDL.
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In behavioural modelling, code fragments are provided together with a {\it
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sensitivity list}; a list of signals and conditions. In simulation, the code
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fragment is executed whenever a signal in the sensitivity list changes its
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value or a condition in the sensitivity list is triggered. A synthesis tool
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must be able to transfer this representation into an appropriate datapath followed
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by the appropriate types of register.
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For example consider the following verilog code fragment:
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\begin{lstlisting}[numbers=left,frame=single,language=Verilog]
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always @(posedge clk)
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y <= a + b;
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\end{lstlisting}
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In simulation the statement \lstinline[language=Verilog]{y <= a + b} is executed whenever
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a positive edge on the signal \lstinline[language=Verilog]{clk} is detected. The synthesis
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result however will contain an adder that calculates the sum \lstinline[language=Verilog]{a + b}
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all the time, followed by a d-type flip-flop with the adder output on its D-input and the
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signal \lstinline[language=Verilog]{y} on its Q-output.
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Usually the imperative code fragments used in behavioural modelling can contain
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statements for conditional execution (\lstinline[language=Verilog]{if}- and
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\lstinline[language=Verilog]{case}-statements in Verilog) as well as loops,
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as long as those loops can be completely unrolled.
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Interestingly there seems to be no other FOSS Tool that is capable of
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performing Verilog or VHDL behavioural syntheses besides Yosys (see
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App.~\ref{chapter:sota}).
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\subsection{Register-Transfer Level (RTL)}
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On the Register-Transfer Level the design is represented by combinatorial data
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paths and registers (usually d-type flip flops). The following verilog code fragment
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is equivalent to the previous verilog example, but is in RTL representation:
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\begin{lstlisting}[numbers=left,frame=single,language=Verilog]
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assign tmp = a + b; // combinatorial data path
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always @(posedge clk) // register
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y <= tmp;
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\end{lstlisting}
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A design in RTL representation is usually stored using HDLs like Verilog and VHDL. But only
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a very limited subset of features is used, namely minimalistic {\tt always}-blocks (Verilog)
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or {\tt process}-blocks (VHDL) that model the register type used and unconditional assignments
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for the datapath logic. The use of HDLs on this level simplifies simulation as no additional
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tools are required to simulate a design in RTL representation.
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Many optimizations and analyses can be performed best at the RTL level. Examples include FSM
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detection and optimization, identification of memories or other larger building blocks
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and identification of shareable resources.
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Note that RTL is the first abstraction level in which the circuit is represented as a
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graph of circuit elements (registers and combinatorical cells) and signals. Such a graph,
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when encoded as list of cells and connections, is called a netlist.
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RTL synthesis is easy as each circuit node element in the netlist can simply be replaced
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with an equivalent gate-level circuit. However, usually the term {\it RTL synthesis} does
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not only refer to synthesizing an RTL netlist to a gate level netlist but also to performing
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a number of highly sophisticated optimizations within the RTL representation, such as
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the examples listed above.
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A number of FOSS tools exist that can perform isolated tasks within the domain of RTL
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synthesis steps. But there seems to be no FOSS tool that covers a wide range of RTL
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synthesis operations.
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\subsection{Logical Gate Level}
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On the logical gate level the design is represented by a netlist that uses only
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cells from a small number of single-bit cells, such as basic logic gates (AND,
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OR, NOT, XOR, etc.) and Registers (usually D-Type Flip-flops).
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A number of netlist formats exists that can be used on this level, e.g.~the Electronic Design
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Interchange Format (EDIF), but for ease of simulation often a HDL netlist is used. The latter
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is a HDL file (Verilog or VHDL) that only uses the most basic language constructs for instantiation
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and connecting of cells.
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There are two challenges in logic synthesis: First finding opportunities for optimizations
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within the gate level netlist and second the optimal (or at least good) mapping of the logic
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gate netlist to an equivalent netlist of physically available gate types.
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The simplest approach to logic synthesis is {\it two-level logic synthesis}, where a logic function
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is converted into a sum-of-products representation, e.g.~using a karnaugh map.
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This is a simple approach, but has exponential worst-case effort and can not make efficient use of
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physical gates other than AND/NAND-, OR/NOR- and NOT-Gates.
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Therefore modern logic synthesis tools utilize much more complicated {\it multi-level logic
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synthesis} algorithms \cite{MultiLevelLogicSynth}. Most of these algorithms convert the
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logic function to a Binary-Decision-Diagram (BDD) or And-Inverter-Graph (AIG) and work from that
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representation. The former has the advantage that it has a unique normalized form. The latter has
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much better worst case performance and is therefore better suited for the synthesis of large
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logic functions.
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Good FOSS tools exists for multi-level logic synthesis \citeweblink{ABC}
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\citeweblink{AIGER} \citeweblink{MVSIS}.
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Yosys contains basic logic synthesis functionality but can also use ABC
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\citeweblink{ABC} for the logic synthesis step. Using ABC is recommended.
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\subsection{Physical Gate Level}
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On the physical gate level only gates are used that are physically available on
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the target architecture. In some cases this may only be NAND, NOR and NOT gates as well as
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D-Type registers. In other cases this might include cells that are more complex than the cells
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used at the logical gate level (e.g.~complete half-adders). In the case of an FPGA-based
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design the physical gate level representation is a netlist of LUTs with optional output
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registers, as these are the basic building blocks of FPGA logic cells.
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For the synthesis tool chain this abstraction is usually the lowest level. In
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case of an ASIC-based design the cell library might contain further information on
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how the physical cells map to individual switches (transistors).
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\subsection{Switch Level}
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A switch level representation of a circuit is a netlist utilizing single transistors as cells.
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Switch level modelling is possible in Verilog and VHDL, but is seldom used in modern designs,
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as in modern digital ASIC or FPGA flows the physical gates are considered the atomic build blocks
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of the logic circuit.
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\subsection{Yosys}
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Yosys is a Verilog HDL synthesis tool. This means that it takes a behavioural
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design description as input and generates an RTL, logical gate or physical gate
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level description of the design as output. Yosys' main strengths are behavioural
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and RTL synthesis. A wide range of commands (synthesis passes) exist
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within Yosys that can be used to perform a wide range of synthesis tasks within
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the domain of behavioural, rtl and logic synthesis. Yosys is designed to be
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extensible and therefore is a good basis for implementing custom synthesis
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tools for specialised tasks.
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\section{Features of Synthesizable Verilog}
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The subset of Verilog \cite{Verilog2005} that is synthesizable is specified in
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a separate IEEE standards document, the IEEE standard 1364.1-2002 \cite{VerilogSynth}.
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This standard also describes how certain language constructs are to be interpreted in
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the scope of synthesis.
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This section provides a quick overview of the most important features of
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synthesizable Verilog, structured in order of increasing complexity.
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\subsection{Structural Verilog}
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{\it Structural Verilog} (also known as {\it Verilog Netlists}) is a Netlist in
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Verilog syntax. Only the following language constructs are used in this case:
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\begin{itemize}
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\item Constant values
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\item Wire and port declarations
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\item Static assignments of signals to other signals
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\item Cell instantiations
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\end{itemize}
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Many tools (especially at the back end of the synthesis chain) only support
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structural verilog as input. ABC is an example of such a tool. Unfortunately
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there is no standard specifying what {\it Structural Verilog} actually is,
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leading to some confusion about what syntax constructs are supported in
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structural verilog when it comes to features such as attributes or multi-bit
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signals.
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\subsection{Expressions in Verilog}
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In all situations where Verilog accepts a constant value or signal name,
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expressions using arithmetic operations such as
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\lstinline[language=Verilog]{+}, \lstinline[language=Verilog]{-} and \lstinline[language=Verilog]{*},
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boolean operations such as
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\lstinline[language=Verilog]{&} (AND), \lstinline[language=Verilog]{|} (OR) and \lstinline[language=Verilog]{^} (XOR)
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and many others (comparison operations, unary operator, etc.) can also be used.
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During synthesis these operators are replaced by cells that implement the respective function.
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Many FOSS tools that claim to be able to process Verilog in fact only support
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basic structural verilog and simple expressions. Yosys can be used to convert
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full featured synthesizable verilog to this simpler subset, thus enabling such
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applications to be used with a richer set of Verilog features.
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\subsection{Behavioural Modelling}
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Code that utilizes the Verilog {\tt always} statement is using {\it Behavioural
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Modelling}. In behavioural, modelling a circuit is described by means of imperative
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program code that is executed on certain events, namely any change, a rising
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edge, or a falling edge of a signal. This is a very flexible construct during
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simulation but is only synthesizable when one of the following is modelled:
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\begin{itemize}
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\item {\bf Asynchronous or latched logic} \\
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In this case the sensitivity list must contain all expressions that are used within
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the {\tt always} block. The syntax \lstinline[language=Verilog]{@*} can be used
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for these cases. Examples of this kind include:
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\begin{lstlisting}[numbers=left,frame=single,language=Verilog]
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// asynchronous
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always @* begin
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if (add_mode)
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y <= a + b;
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else
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y <= a - b;
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end
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// latched
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always @* begin
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if (!hold)
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y <= a + b;
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end
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\end{lstlisting}
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Note that latched logic is often considered bad style and in many cases just
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the result of sloppy HDL design. Therefore many synthesis tools generate warnings
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whenever latched logic is generated.
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\item {\bf Synchronous logic (with optional synchronous reset)} \\
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This is logic with d-type flip-flops on the output. In this case the sensitivity
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list must only contain the respective clock edge. Example:
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\begin{lstlisting}[numbers=left,frame=single,language=Verilog]
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// counter with synchronous reset
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always @(posedge clk) begin
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if (reset)
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y <= 0;
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else
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y <= y + 1;
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end
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\end{lstlisting}
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\item {\bf Synchronous logic with asynchronous reset} \\
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This is logic with d-type flip-flops with asynchronous resets on the output. In
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this case the sensitivity list must only contain the respective clock and reset edges.
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The values assigned in the reset branch must be constant. Example:
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\begin{lstlisting}[numbers=left,frame=single,language=Verilog]
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// counter with asynchronous reset
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always @(posedge clk, posedge reset) begin
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if (reset)
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y <= 0;
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else
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y <= y + 1;
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end
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\end{lstlisting}
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\end{itemize}
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Many synthesis tools support a wider subset of flip-flops that can be modelled
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using {\tt always}-statements (including Yosys). But only the ones listed above
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are covered by the Verilog synthesis standard and when writing new designs one
|
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should limit herself or himself to these cases.
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In behavioural modelling, blocking assignments (=) and non-blocking assignments
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(<=) can be used. The concept of blocking vs.~non-blocking assignment is one
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of the most misunderstood constructs in Verilog \cite{Cummings00}.
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The blocking assignment behaves exactly like an assignment in any imperative
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programming language, while with the non-blocking assignment the right hand side
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of the assignment is evaluated immediately but the actual update of the left
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hand side register is delayed until the end of the time-step. For example the Verilog
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code \lstinline[language=Verilog]{a <= b; b <= a;} exchanges the values of
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the two registers. See Sec.~\ref{sec:blocking_nonblocking} for a more
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detailed description of this behaviour.
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\subsection{Functions and Tasks}
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Verilog supports {\it Functions} and {\it Tasks} to bundle statements that are
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used in multiple places (similar to {\it Procedures} in imperative programming).
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Both constructs can be implemented easily by substituting the function/task-call
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with the body of the function or task.
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\subsection{Conditionals, Loops and Generate-Statements}
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Verilog supports \lstinline[language=Verilog]{if-else}-statements and
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\lstinline[language=Verilog]{for}-loops inside \lstinline[language=Verilog]{always}-statements.
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It also supports both features in \lstinline[language=Verilog]{generate}-statements
|
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on the module level. This can be used to selectively enable or disable parts of the
|
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module based on the module parameters (\lstinline[language=Verilog]{if-else})
|
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or to generate a set of similar subcircuits (\lstinline[language=Verilog]{for}).
|
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|
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While the \lstinline[language=Verilog]{if-else}-statement
|
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inside an always-block is part of behavioural modelling, the three other cases
|
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are (at least for a synthesis tool) part of a built-in macro processor. Therefore it must
|
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be possible for the synthesis tool to completely unroll all loops and evaluate the
|
||||
condition in all \lstinline[language=Verilog]{if-else}-statement in
|
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\lstinline[language=Verilog]{generate}-statements using const-folding.
|
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|
||||
Examples for this can be found in Fig.~\ref{fig:StateOfTheArt_for} and
|
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Fig.~\ref{fig:StateOfTheArt_gen} in App.~\ref{chapter:sota}.
|
||||
|
||||
\subsection{Arrays and Memories}
|
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|
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Verilog supports arrays. This is in general a synthesizable language feature.
|
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In most cases arrays can be synthesized by generating addressable memories.
|
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However, when complex or asynchronous access patterns are used, it is not
|
||||
possible to model an array as memory. In these cases the array must
|
||||
be modelled using individual signals for each word and all accesses to the array
|
||||
must be implemented using large multiplexers.
|
||||
|
||||
In some cases it would be possible to model an array using memories, but it
|
||||
is not desired. Consider the following delay circuit:
|
||||
\begin{lstlisting}[numbers=left,frame=single,language=Verilog]
|
||||
module (clk, in_data, out_data);
|
||||
|
||||
parameter BITS = 8;
|
||||
parameter STAGES = 4;
|
||||
|
||||
input clk;
|
||||
input [BITS-1:0] in_data;
|
||||
output [BITS-1:0] out_data;
|
||||
reg [BITS-1:0] ffs [STAGES-1:0];
|
||||
|
||||
integer i;
|
||||
always @(posedge clk) begin
|
||||
ffs[0] <= in_data;
|
||||
for (i = 1; i < STAGES; i = i+1)
|
||||
ffs[i] <= ffs[i-1];
|
||||
end
|
||||
|
||||
assign out_data = ffs[STAGES-1];
|
||||
|
||||
endmodule
|
||||
\end{lstlisting}
|
||||
|
||||
This could be implemented using an addressable memory with {\tt STAGES} input
|
||||
and output ports. A better implementation would be to use a simple chain of flip-flops
|
||||
(a so-called shift register).
|
||||
This better implementation can either be obtained by first creating a memory-based
|
||||
implementation and then optimizing it based on the static address signals for all ports
|
||||
or directly identifying such situations in the language front end and converting
|
||||
all memory accesses to direct accesses to the correct signals.
|
||||
|
||||
\section{Challenges in Digital Circuit Synthesis}
|
||||
|
||||
This section summarizes the most important challenges in digital circuit
|
||||
synthesis. Tools can be characterized by how well they address these topics.
|
||||
|
||||
\subsection{Standards Compliance}
|
||||
|
||||
The most important challenge is compliance with the HDL standards in question (in case
|
||||
of Verilog the IEEE Standards 1364.1-2002 and 1364-2005). This can be broken down in two
|
||||
items:
|
||||
|
||||
\begin{itemize}
|
||||
\item Completeness of implementation of the standard
|
||||
\item Correctness of implementation of the standard
|
||||
\end{itemize}
|
||||
|
||||
Completeness is mostly important to guarantee compatibility
|
||||
with existing HDL code. Once a design has been verified and tested, HDL designers
|
||||
are very reluctant regarding changes to the design, even if it is only about
|
||||
a few minor changes to work around a missing feature in a new synthesis tool.
|
||||
|
||||
Correctness is crucial. In some areas this is obvious (such as
|
||||
correct synthesis of basic behavioural models). But it is also crucial for the
|
||||
areas that concern minor details of the standard, such as the exact rules
|
||||
for handling signed expressions, even when the HDL code does not target
|
||||
different synthesis tools. This is because (different to software source code that
|
||||
is only processed by compilers), in most design flows HDL code is not only
|
||||
processed by the synthesis tool but also by one or more simulators and sometimes
|
||||
even a formal verification tool. It is key for this verification process
|
||||
that all these tools use the same interpretation for the HDL code.
|
||||
|
||||
\subsection{Optimizations}
|
||||
|
||||
Generally it is hard to give a one-dimensional description of how well a synthesis tool
|
||||
optimizes the design. First of all because not all optimizations are applicable to all
|
||||
designs and all synthesis tasks. Some optimizations work (best) on a coarse grain level
|
||||
(with complex cells such as adders or multipliers) and others work (best) on a fine
|
||||
grain level (single bit gates). Some optimizations target area and others target speed.
|
||||
Some work well on large designs while others don't scale well and can only be applied
|
||||
to small designs.
|
||||
|
||||
A good tool is capable of applying a wide range of optimizations at different
|
||||
levels of abstraction and gives the designer control over which optimizations
|
||||
are performed (or skipped) and what the optimization goals are.
|
||||
|
||||
\subsection{Technology Mapping}
|
||||
|
||||
Technology mapping is the process of converting the design into a netlist of
|
||||
cells that are available in the target architecture. In an ASIC flow this might
|
||||
be the process-specific cell library provided by the fab. In an FPGA flow this
|
||||
might be LUT cells as well as special function units such as dedicated multipliers.
|
||||
In a coarse-grain flow this might even be more complex special function units.
|
||||
|
||||
An open and vendor independent tool is especially of interest if it supports
|
||||
a wide range of different types of target architectures.
|
||||
|
||||
\section{Script-Based Synthesis Flows}
|
||||
|
||||
A digital design is usually started by implementing a high-level or
|
||||
system-level simulation of the desired function. This description is then
|
||||
manually transformed (or re-implemented) into a synthesizable lower-level
|
||||
description (usually at the behavioural level) and the equivalence of the
|
||||
two representations is verified by simulating both and comparing the simulation
|
||||
results.
|
||||
|
||||
Then the synthesizable description is transformed to lower-level
|
||||
representations using a series of tools and the results are again verified
|
||||
using simulation. This process is illustrated in Fig.~\ref{fig:Basics_flow}.
|
||||
|
||||
\begin{figure}[t!]
|
||||
\hfil
|
||||
\begin{tikzpicture}
|
||||
\tikzstyle{manual} = [draw, fill=green!10, rectangle, minimum height=2em, minimum width=8em, node distance=10em]
|
||||
\tikzstyle{auto} = [draw, fill=orange!10, rectangle, minimum height=2em, minimum width=8em, node distance=10em]
|
||||
|
||||
\node[manual] (sys) {\begin{minipage}{8em}
|
||||
\center
|
||||
System Level \\
|
||||
Model
|
||||
\end{minipage}};
|
||||
\node[manual] (beh) [right of=sys] {\begin{minipage}{8em}
|
||||
\center
|
||||
Behavioral \\
|
||||
Model
|
||||
\end{minipage}};
|
||||
\node[auto] (rtl) [right of=beh] {\begin{minipage}{8em}
|
||||
\center
|
||||
RTL \\
|
||||
Model
|
||||
\end{minipage}};
|
||||
\node[auto] (gates) [right of=rtl] {\begin{minipage}{8em}
|
||||
\center
|
||||
Gate-Level \\
|
||||
Model
|
||||
\end{minipage}};
|
||||
|
||||
\draw[-latex] (beh) edge[double, bend left] node[above] {synthesis} (rtl);
|
||||
\draw[-latex] (rtl) edge[double, bend left] node[above] {synthesis} (gates);
|
||||
|
||||
\draw[latex-latex] (sys) edge[bend right] node[below] {verify} (beh);
|
||||
\draw[latex-latex] (beh) edge[bend right] node[below] {verify} (rtl);
|
||||
\draw[latex-latex] (rtl) edge[bend right] node[below] {verify} (gates);
|
||||
\end{tikzpicture}
|
||||
\caption{Typical design flow. Green boxes represent manually created models. Orange boxes represent
|
||||
models generated by synthesis tools.}
|
||||
\label{fig:Basics_flow}
|
||||
\end{figure}
|
||||
|
||||
In this example the System Level Model and the Behavioural Model are both
|
||||
manually written design files. After the equivalence of system level model
|
||||
and behavioural model has been verified, the lower level representations of the
|
||||
design can be generated using synthesis tools. Finally the RTL Model and
|
||||
the Gate-Level Model are verified and the design process is finished.
|
||||
|
||||
However, in any real-world design effort there will be multiple iterations for
|
||||
this design process. The reason for this can be the late change of a design
|
||||
requirement or the fact that the analysis of a low-abstraction model (e.g.~gate-level
|
||||
timing analysis) revealed that a design change is required in order to meet
|
||||
the design requirements (e.g.~maximum possible clock speed).
|
||||
|
||||
Whenever the behavioural model or the system level model is
|
||||
changed their equivalence must be re-verified by re-running the simulations
|
||||
and comparing the results. Whenever the behavioural model is changed the
|
||||
synthesis must be re-run and the synthesis results must be re-verified.
|
||||
|
||||
In order to guarantee reproducibility it is important to be able to re-run all
|
||||
automatic steps in a design project with a fixed set of settings easily.
|
||||
Because of this, usually all programs used in a synthesis flow can be
|
||||
controlled using scripts. This means that all functions are available via
|
||||
text commands. When such a tool provides a gui, this is complementary to,
|
||||
and not instead of, a command line interface.
|
||||
|
||||
Usually a synthesis flow in an UNIX/Linux environment would be controlled by a
|
||||
shell script that calls all required tools (synthesis and simulation/verification
|
||||
in this example) in the correct order. Each of these tools would be called with
|
||||
a script file containing commands for the respective tool. All settings required
|
||||
for the tool would be provided by these script files so that no manual interaction
|
||||
would be necessary. These script files are considered design sources and should
|
||||
be kept under version control just like the source code of the system level and the
|
||||
behavioural model.
|
||||
|
||||
\section{Methods from Compiler Design}
|
||||
|
||||
Some parts of synthesis tools involve problem domains that are traditionally known from
|
||||
compiler design. This section addresses some of these domains.
|
||||
|
||||
\subsection{Lexing and Parsing}
|
||||
|
||||
The best known concepts from compiler design are probably {\it lexing} and {\it parsing}.
|
||||
These are two methods that together can be used to process complex computer languages
|
||||
easily. \cite{Dragonbook}
|
||||
|
||||
A {\it lexer} consumes single characters from the input and generates a stream of {\it lexical
|
||||
tokens} that consist of a {\it type} and a {\it value}. For example the Verilog input
|
||||
``\lstinline[language=Verilog]{assign foo = bar + 42;}'' might be translated by the lexer
|
||||
to the list of lexical tokens given in Tab.~\ref{tab:Basics_tokens}.
|
||||
|
||||
\begin{table}[t]
|
||||
\hfil
|
||||
\begin{tabular}{ll}
|
||||
Token-Type & Token-Value \\
|
||||
\hline
|
||||
\tt TOK\_ASSIGN & - \\
|
||||
\tt TOK\_IDENTIFIER & ``{\tt foo}'' \\
|
||||
\tt TOK\_EQ & - \\
|
||||
\tt TOK\_IDENTIFIER & ``{\tt bar}'' \\
|
||||
\tt TOK\_PLUS & - \\
|
||||
\tt TOK\_NUMBER & 42 \\
|
||||
\tt TOK\_SEMICOLON & - \\
|
||||
\end{tabular}
|
||||
\caption{Exemplary token list for the statement ``\lstinline[language=Verilog]{assign foo = bar + 42;}''.}
|
||||
\label{tab:Basics_tokens}
|
||||
\end{table}
|
||||
|
||||
The lexer is usually generated by a lexer generator (e.g.~{\tt flex} \citeweblink{flex}) from a
|
||||
description file that is using regular expressions to specify the text pattern that should match
|
||||
the individual tokens.
|
||||
|
||||
The lexer is also responsible for skipping ignored characters (such as white spaces outside string
|
||||
constants and comments in the case of Verilog) and converting the original text snippet to a token
|
||||
value.
|
||||
|
||||
Note that individual keywords use different token types (instead of a keyword type with different
|
||||
token values). This is because the parser usually can only use the Token-Type to make a decision on
|
||||
the grammatical role of a token.
|
||||
|
||||
The parser then transforms the list of tokens into a parse tree that closely resembles the productions
|
||||
from the computer languages grammar. As the lexer, the parser is also typically generated by a code
|
||||
generator (e.g.~{\tt bison} \citeweblink{bison}) from a grammar description in Backus-Naur Form (BNF).
|
||||
|
||||
Let's consider the following BNF (in Bison syntax):
|
||||
|
||||
\begin{lstlisting}[numbers=left,frame=single]
|
||||
assign_stmt: TOK_ASSIGN TOK_IDENTIFIER TOK_EQ expr TOK_SEMICOLON;
|
||||
expr: TOK_IDENTIFIER | TOK_NUMBER | expr TOK_PLUS expr;
|
||||
\end{lstlisting}
|
||||
|
||||
\begin{figure}[b!]
|
||||
\hfil
|
||||
\begin{tikzpicture}
|
||||
\tikzstyle{node} = [draw, fill=green!10, ellipse, minimum height=2em, minimum width=8em, node distance=10em]
|
||||
|
||||
\draw (+0,+1) node[node] (n1) {\tt assign\_stmt};
|
||||
|
||||
\draw (-6,-1) node[node] (n11) {\tt TOK\_ASSIGN};
|
||||
\draw (-3,-2) node[node] (n12) {\tt TOK\_IDENTIFIER};
|
||||
\draw (+0,-1) node[node] (n13) {\tt TOK\_EQ};
|
||||
\draw (+3,-2) node[node] (n14) {\tt expr};
|
||||
\draw (+6,-1) node[node] (n15) {\tt TOK\_SEMICOLON};
|
||||
|
||||
\draw (-1,-4) node[node] (n141) {\tt expr};
|
||||
\draw (+3,-4) node[node] (n142) {\tt TOK\_PLUS};
|
||||
\draw (+7,-4) node[node] (n143) {\tt expr};
|
||||
|
||||
\draw (-1,-5.5) node[node] (n1411) {\tt TOK\_IDENTIFIER};
|
||||
\draw (+7,-5.5) node[node] (n1431) {\tt TOK\_NUMBER};
|
||||
|
||||
\draw[-latex] (n1) -- (n11);
|
||||
\draw[-latex] (n1) -- (n12);
|
||||
\draw[-latex] (n1) -- (n13);
|
||||
\draw[-latex] (n1) -- (n14);
|
||||
\draw[-latex] (n1) -- (n15);
|
||||
|
||||
\draw[-latex] (n14) -- (n141);
|
||||
\draw[-latex] (n14) -- (n142);
|
||||
\draw[-latex] (n14) -- (n143);
|
||||
|
||||
\draw[-latex] (n141) -- (n1411);
|
||||
\draw[-latex] (n143) -- (n1431);
|
||||
\end{tikzpicture}
|
||||
\caption{Example parse tree for the Verilog expression ``\lstinline[language=Verilog]{assign foo = bar + 42;}''.}
|
||||
\label{fig:Basics_parsetree}
|
||||
\end{figure}
|
||||
|
||||
The parser converts the token list to the parse tree in Fig.~\ref{fig:Basics_parsetree}. Note that the parse
|
||||
tree never actually exists as a whole as data structure in memory. Instead the parser calls user-specified
|
||||
code snippets (so-called {\it reduce-functions}) for all inner nodes of the parse tree in depth-first order.
|
||||
|
||||
In some very simple applications (e.g.~code generation for stack machines) it is possible to perform the
|
||||
task at hand directly in the reduce functions. But usually the reduce functions are only used to build an in-memory
|
||||
data structure with the relevant information from the parse tree. This data structure is called an {\it abstract
|
||||
syntax tree} (AST).
|
||||
|
||||
The exact format for the abstract syntax tree is application specific (while the format of the parse tree and token
|
||||
list are mostly dictated by the grammar of the language at hand). Figure~\ref{fig:Basics_ast} illustrates what an
|
||||
AST for the parse tree in Fig.~\ref{fig:Basics_parsetree} could look like.
|
||||
|
||||
Usually the AST is then converted into yet another representation that is more suitable for further processing.
|
||||
In compilers this is often an assembler-like three-address-code intermediate representation. \cite{Dragonbook}
|
||||
|
||||
\begin{figure}[t]
|
||||
\hfil
|
||||
\begin{tikzpicture}
|
||||
\tikzstyle{node} = [draw, fill=green!10, ellipse, minimum height=2em, minimum width=8em, node distance=10em]
|
||||
|
||||
\draw (+0,+0) node[node] (n1) {\tt ASSIGN};
|
||||
|
||||
\draw (-2,-2) node[node] (n11) {\tt ID: foo};
|
||||
\draw (+2,-2) node[node] (n12) {\tt PLUS};
|
||||
|
||||
\draw (+0,-4) node[node] (n121) {\tt ID: bar};
|
||||
\draw (+4,-4) node[node] (n122) {\tt CONST: 42};
|
||||
|
||||
\draw[-latex] (n1) -- (n11);
|
||||
\draw[-latex] (n1) -- (n12);
|
||||
|
||||
\draw[-latex] (n12) -- (n121);
|
||||
\draw[-latex] (n12) -- (n122);
|
||||
\end{tikzpicture}
|
||||
\caption{Example abstract syntax tree for the Verilog expression ``\lstinline[language=Verilog]{assign foo = bar + 42;}''.}
|
||||
\label{fig:Basics_ast}
|
||||
\end{figure}
|
||||
|
||||
\subsection{Multi-Pass Compilation}
|
||||
|
||||
Complex problems are often best solved when split up into smaller problems. This is certainly true
|
||||
for compilers as well as for synthesis tools. The components responsible for solving the smaller problems can
|
||||
be connected in two different ways: through {\it Single-Pass Pipelining} and by using {\it Multiple Passes}.
|
||||
|
||||
Traditionally a parser and lexer are connected using the pipelined approach: The lexer provides a function that
|
||||
is called by the parser. This function reads data from the input until a complete lexical token has been read. Then
|
||||
this token is returned to the parser. So the lexer does not first generate a complete list of lexical tokens
|
||||
and then passes it to the parser. Instead they are running concurrently and the parser can consume tokens as
|
||||
the lexer produces them.
|
||||
|
||||
The single-pass pipelining approach has the advantage of lower memory footprint (at no time the complete design
|
||||
must be kept in memory) but has the disadvantage of tighter coupling between the interacting components.
|
||||
|
||||
Therefore single-pass pipelining should only be used when the lower memory footprint is required or the
|
||||
components are also conceptually tightly coupled. The latter certainly is the case for a parser and its lexer.
|
||||
But when data is passed between two conceptually loosely coupled components it is often
|
||||
beneficial to use a multi-pass approach.
|
||||
|
||||
In the multi-pass approach the first component processes all the data and the result is stored in a in-memory
|
||||
data structure. Then the second component is called with this data. This reduces complexity, as only one
|
||||
component is running at a time. It also improves flexibility as components can be exchanged easier.
|
||||
|
||||
Most modern compilers are multi-pass compilers.
|
||||
|
||||
\iffalse
|
||||
\subsection{Static Single Assignment Form}
|
||||
|
||||
In imperative programming (and behavioural HDL design) it is possible to assign the same variable multiple times.
|
||||
This can either mean that the variable is independently used in two different contexts or that the final value
|
||||
of the variable depends on a condition.
|
||||
|
||||
The following examples show C code in which one variable is used independently in two different contexts:
|
||||
|
||||
\begin{minipage}{7.7cm}
|
||||
\begin{lstlisting}[numbers=left,frame=single,language=C++]
|
||||
void demo1()
|
||||
{
|
||||
int a = 1;
|
||||
printf("%d\n", a);
|
||||
|
||||
a = 2;
|
||||
printf("%d\n", a);
|
||||
}
|
||||
\end{lstlisting}
|
||||
\end{minipage}
|
||||
\hfil
|
||||
\begin{minipage}{7.7cm}
|
||||
\begin{lstlisting}[frame=single,language=C++]
|
||||
void demo1()
|
||||
{
|
||||
int a = 1;
|
||||
printf("%d\n", a);
|
||||
|
||||
int b = 2;
|
||||
printf("%d\n", b);
|
||||
}
|
||||
\end{lstlisting}
|
||||
\end{minipage}
|
||||
|
||||
\begin{minipage}{7.7cm}
|
||||
\begin{lstlisting}[numbers=left,frame=single,language=C++]
|
||||
void demo2(bool foo)
|
||||
{
|
||||
int a;
|
||||
if (foo) {
|
||||
a = 23;
|
||||
printf("%d\n", a);
|
||||
} else {
|
||||
a = 42;
|
||||
printf("%d\n", a);
|
||||
}
|
||||
}
|
||||
\end{lstlisting}
|
||||
\end{minipage}
|
||||
\hfil
|
||||
\begin{minipage}{7.7cm}
|
||||
\begin{lstlisting}[frame=single,language=C++]
|
||||
void demo2(bool foo)
|
||||
{
|
||||
int a, b;
|
||||
if (foo) {
|
||||
a = 23;
|
||||
printf("%d\n", a);
|
||||
} else {
|
||||
b = 42;
|
||||
printf("%d\n", b);
|
||||
}
|
||||
}
|
||||
\end{lstlisting}
|
||||
\end{minipage}
|
||||
|
||||
In both examples the left version (only variable \lstinline[language=C++]{a}) and the right version (variables
|
||||
\lstinline[language=Verilog]{a} and \lstinline[language=Verilog]{b}) are equivalent. Therefore it is
|
||||
desired for further processing to bring the code in an equivalent form for both cases.
|
||||
|
||||
In the following example the variable is assigned twice but it cannot be easily replaced by two variables:
|
||||
|
||||
\begin{lstlisting}[frame=single,language=C++]
|
||||
void demo3(bool foo)
|
||||
{
|
||||
int a = 23
|
||||
if (foo)
|
||||
a = 42;
|
||||
printf("%d\n", a);
|
||||
}
|
||||
\end{lstlisting}
|
||||
|
||||
Static single assignment (SSA) form is a representation of imperative code that uses identical representations
|
||||
for the left and right version of demos 1 and 2, but can still represent demo 3. In SSA form each assignment
|
||||
assigns a new variable (usually written with an index). But it also introduces a special $\Phi$-function to
|
||||
merge the different instances of a variable when needed. In C-pseudo-code the demo 3 would be written as follows
|
||||
using SSA from:
|
||||
|
||||
\begin{lstlisting}[frame=single,language=C++]
|
||||
void demo3(bool foo)
|
||||
{
|
||||
int a_1, a_2, a_3;
|
||||
a_1 = 23
|
||||
if (foo)
|
||||
a_2 = 42;
|
||||
a_3 = phi(a_1, a_2);
|
||||
printf("%d\n", a_3);
|
||||
}
|
||||
\end{lstlisting}
|
||||
|
||||
The $\Phi$-function is usually interpreted as ``these variables must be stored
|
||||
in the same memory location'' during code generation. Most modern compilers for imperative languages
|
||||
such as C/C++ use SSA form for at least some of its passes as it is very easy to manipulate and analyse.
|
||||
\fi
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue