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coolrunner2: Use extract_counter to optimize counters
This tends to make much more efficient pterm usage compared to just throwing the problem at ABC
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@ -4,5 +4,6 @@ OBJS += techlibs/coolrunner2/coolrunner2_sop.o
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$(eval $(call add_share_file,share/coolrunner2,techlibs/coolrunner2/cells_latch.v))
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$(eval $(call add_share_file,share/coolrunner2,techlibs/coolrunner2/cells_sim.v))
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$(eval $(call add_share_file,share/coolrunner2,techlibs/coolrunner2/cells_counter_map.v))
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$(eval $(call add_share_file,share/coolrunner2,techlibs/coolrunner2/tff_extract.v))
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$(eval $(call add_share_file,share/coolrunner2,techlibs/coolrunner2/xc2_dff.lib))
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